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Automotive Audio | Android Open Source Project

    https://source.android.com/devices/automotive/audio#:~:text=Stream-centric%20architecture%20diagram%20Android%20manages%20the%20sounds%20coming,core%20audio%20nomenclature%2C%20are%20tagged%20with%20Audio%20Attributes.
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AudioStream | Android Developers

    https://developer.android.com/reference/android/net/rtp/AudioStream
    AudioStream | Android Developers. Language English Bahasa Indonesia Español – América Latina Português – Brasil 中文 – 简体 日本語 한국어. Documentation. Overview Guides Reference Samples Design & Quality. Platform. Android Studio. Google Play. Jetpack. Kotlin.

Record Internal Audio in Android without Root [4 Ways]

    https://filmora.wondershare.com/screen-recording-tips/how-to-record-android-internal-audio.html
    Part 1: Record system internal audio with Android screen recording apps. For a long time, the only way to record the internal audio with an Android Smartphone was through the device's external microphone. This method of recording audio had many downsides, including poor audio quality and capturing of distracting background noises.

wi fi - How to stream audio from Android device to PC or ...

    https://android.stackexchange.com/questions/165086/how-to-stream-audio-from-android-device-to-pc-or-web-server
    Yes there are. Some which I found are for gaming live streaming like YouTube Gaming, Mobcrush & Twitch. Some for screen mirroring and streaming like Screen Stream Mirroring Free. Some streaming videos and audios like AllConnect - Play & Stream which supports DLNA/UPnP. Some also make your android a UPnP/DLNA streaming server like BubbleUPnP …

Android Audio - Xamarin | Microsoft Docs

    https://docs.microsoft.com/en-us/xamarin/android/app-fundamentals/android-audio
    void PlayAudioTrack(byte[] audioBuffer) { AudioTrack audioTrack = new AudioTrack( // Stream type Stream.Music, // Frequency 11025, // Mono or stereo ChannelOut.Mono, // Audio encoding Android.Media.Encoding.Pcm16bit, // Length of …

Apowersoft

    https://www.apowersoft.com/community/topic/how-to-stream-the-android-audio-to-pc.html
    We would like to show you a description here but the site won’t allow us.

Sharing audio input | Android Developers

    https://developer.android.com/guide/topics/media/sharing-audio-input
    Before Android 10 the input audio stream could only be captured by one app at a time. If some app was already recording or listening to audio, your app could create an AudioRecord object, but an error would be returned when you called AudioRecord.startRecording() and the recording would not start.

4.4 kitkat - How to stream audio from Android to ...

    https://android.stackexchange.com/questions/58026/how-to-stream-audio-from-android-to-pulseaudio-server
    For my linux distribution (Fedora 20) it's quite simple: [PC] Run PulseAudio. (Runs automatically on Fedora) [PC] Load module bluetooth-discovery. (It's auto-loaded on Fedora) [PC, Android] Pair with Android-phone via Bluetooth. [Android] In device's options set the profile "Use for media audio". ...

Automotive Audio | Android Open Source Project

    https://source.android.com/devices/automotive/audio
    The app stream is associated with AudioAttributes that give the system hints about how the audio should be expressed. The logical streams are sent through AudioService and routed to one (and only one) of the available physical output streams, each of which is the output of a mixer within AudioFlinger.

android - What is the difference between AudioManager's ...

    https://stackoverflow.com/questions/24652747/what-is-the-difference-between-audiomanagers-stream-types-at-low-level
    Using STREAM_MUSIC the sound will be produced through one audio device(phone speaker, earphone, bluetooth speaker or something else) connected to the phone. Using STREAM_RING the sound will be produced through all audio device connected to the phone.

android - How to exclude STREAM_SYSTEM from …

    https://stackoverflow.com/questions/46068639/how-to-exclude-stream-system-from-remote-submix
    audiopolicy works this way: first it finds "strategy" for a stream using Engine::getStrategyForStream function, then it goes into Engine::getDeviceForStrategyInt to pick a device for this strategy. It seems that both STREAM_SYSTEM and STREAM_MUSIC use the same STRATEGY_MEDIA: https://android.googlesource.com/platform/frameworks/av/+/android …

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