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Disabling an AudioClip - Unity Forum

    https://forum.unity.com/threads/disabling-an-audioclip.454282/#:~:text=You%20don%27t%20actually%20disable%20an%20AudioClip%20in%20Unity3D.,OFF%20when%20the%20player%20crashes%20into%20an%20enemy...%29
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Unity - Scripting API: AudioSource.Stop

    https://docs.unity3d.com/ScriptReference/AudioSource.Stop.html
    The AudioSource.stop function stops the currently set Audio clip from playing. The Audio clip plays from the beginning the next time you play it. See Also: Play, Pause functions. //This script allows you to toggle music to play and stop. //Assign an AudioSource to a GameObject and attach an Audio Clip in the Audio Source.

Stop audioclip component - Unity Forum

    https://forum.unity.com/threads/stop-audioclip-component.823257/
    You can't stop an Audioclip You can stop an AudioSource What you can do is, gameObject.GetComponent<AudioSource> ().Stop (); TheGameNewBie, Feb 6, 2020 #2 Joe-Censored likes this. (You must log in or sign up to reply here.)

How to stop audio - Unity Answers

    https://answers.unity.com/questions/602473/how-to-stop-audio-1.html
    public void Play() { audioSource.transform.position = transform.position; audioSource.PlayOneShot(sound); Debug.Log("playing: " + audioSource.isPlaying); } private void OnTrackingLost() { Debug.Log("Tracking lost, stopping audio"); if (audioSource.isPlaying) { aduioSource.Stop(); } // rest of your code here }

unity3d - How do I stop audio in a different scene ...

    https://stackoverflow.com/questions/31045356/how-do-i-stop-audio-in-a-different-scene
    You can create singleton class and play or stop from any class you want. Create game object for sound manager and use this script on gameObject. using UnityEngine; using System.Collections; public class SoundManager : MonoBehaviour { public AudioSource musicSource; public static SoundManager instance = null; void Awake () { if (instance == null) …

How to play an Audio clip in Unity - VionixStudio

    https://vionixstudio.com/2021/10/28/how-to-play-an-audio-clip-in-unity/
    You cannot stop the audio. No control on sound effects. Audio will be looped continuously. How to play audio clips in sequence in Unity Create a new script. Copy and paste the below code on to the script. Attach script and AudioSource to an empty game object. Uncheck Play on Awake. Assign the number of clips to the public variable in the inspector.

How to stop an audio when PlayOneShot is used - Stack …

    https://stackoverflow.com/questions/45218413/how-to-stop-an-audio-when-playoneshot-is-used
    Simply assign the AudioClip to AudioSource then play it. It can now be stopped with the Stop function. private AudioSource SoundPlayer2D; private AudioClip sound; Before playing, assign the AudioClip to the AudioSource. SoundPlayer2D.clip = sound; Now, you can play it. SoundPlayer2D.Play(); And stop it: SoundPlayer2D.Stop();

can't stop an audio clip? (AudioSource.Stop() not working ...

    https://www.gamedev.net/forums/topic/708400-cant-stop-an-audio-clip-audiosourcestop-not-working-unity-c/5432667/
    Anyhow, if you want to stop a clip, you need to use the AudioSource.Play()-function (the one without parameters), which requires you to assign the clip to “AudioSource.clip” first (eigther in the inspector or in code before Play). You then obviously need a different AudioSource per clip that could be played in parallel.

can't stop an audio clip? (AudioSource.Stop() not working ...

    https://www.gamedev.net/forums/topic/708400-cant-stop-an-audio-clip-audiosourcestop-not-working-unity-c/
    Anyhow, if you want to stop a clip, you need to use the AudioSource.Play()-function (the one without parameters), which requires you to assign the clip to “AudioSource.clip” first (eigther in the inspector or in code before Play). You then obviously need a different AudioSource per clip that could be played in parallel.

How can you stop all other audio sources from playing and ...

    https://answers.unity.com/questions/479786/how-can-you-stop-all-other-audio-sources-from-play.html
    void OnTriggerEnter(Collider other) { if(gameObject.tag == "Player") { if(myAudio.clip != Songs[0]) { // audio.Stop(); // The above line is what needed to be removed. if(other.gameObject.tag == "Testing") { myAudio.clip = Songs[0]; myAudio.Play(); } } }

Unity - Scripting API: AudioSource.Pause

    https://docs.unity3d.com/ScriptReference/AudioSource.Pause.html
    if ( GUI.Button (new Rect (250, 10, 200, 100), "Pause song1")) { if (paused1 == false) { audioSource.Pause (); paused1 = true; } } if ( GUI.Button (new Rect (10, 180, 200, 100), "Play song2")) { if (paused2 && paused1) { audioSource.clip …

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