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What is Procedural Audio? — Dara Crawford

    https://daracrawford.com/new-blog-3/what-is-procedural-audio
    The Audio programmers of Spore; Ken Jolly and Aaron McLeran implemented Procedural Audio Techniques for the music and environments of the game. The pair embedded an audio engine known as libpd, an adaption of Puredata which is a visual programming language.

GDC Vault - Procedural Music in SPORE

    https://www.gdcvault.com/play/323/Procedural-Music-in
    Procedural Music in SPORE: Speaker(s): Kent Jolly, Aaron McLeran ... Audio: Overview: GDC 2008. Kent Jolly. Electronic Arts. Aaron McLeran. n/a. free content. Audio. Audio. Recommended. 10th Annual Independent Games Festival Awards by. Metaplace Postmortem: Reinventing MMOs by …

Audio Interview with Cyril Saint Girons - spore.com

    https://www.spore.com/comm/updates/update101508
    Audio Interview with Cyril Saint Girons When did you start working on the audio for Spore? I started working on the audio for Spore as an engineer in January 2007. Before that I was developing the tool the Spore ended up using for its procedural audio in the R & D group at EA Redwood Shores. How big is the audio team, and how is it composed?

Audio Implementation Greats #8: Procedural Audio Now

    https://designingsound.org/2010/09/24/audio-implementation-greats-8-procedural-audio-now/
    “Procedural audio is the algorithmic approach to the creation of audio content, and is opposed to the current game audio production where sound designers have to create and package static audio content. Benefits of procedural audio can be numerous : interactivity, scalability, variety, cost, storage and bandwidth.

SPORE's procedural music system at the GDC 2008 - Music ...

    https://www.gamedev.net/forums/topic/497786-spores-procedural-music-system-at-the-gdc-2008/
    Wow, I didn't know Spore was doing procedural music! That's something I've been meaning to play around with for years, but never got around to. I particularly want to see how they do that "make your own anthem" thing, because that's one of the things I …

Brian Eno's Mutating “Spore” Score Reinventing Game …

    https://www.rollingstone.com/culture/culture-news/brian-enos-mutating-spore-score-reinventing-game-music-255336/
    When playing Spore, ... The uses procedural music, meaning that the music a player hears will develop and mutate along with their style of play. ... According to Kent Jolly, audio director for ...

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