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Spatialized Audio - Noise Between Stations

    http://www.noisebetweenstations.com/personal/essays/audio_on_the_internet/Spatialization.html#:~:text=Spatialized%20audio%20is%20sound%20processed%20to%20give%20the,across%20one%20axis%2C%20usually%20the%20x%20%28horizontal%29%20axis.
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Web audio spatialization basics - Web APIs | MDN

    https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API/Web_audio_spatialization_basics
    In Web Audio, complex 3D spatializations are created using the PannerNode, which in layman's terms is basically a whole lotta cool maths to make audio appear in 3D space. Think sounds flying over you, creeping up behind you, moving across in …

Spatialized Audio - Noise Between Stations

    http://www.noisebetweenstations.com/personal/essays/audio_on_the_internet/Spatialization.html
    Spatialized audio is sound processed to give the listener the impression of a sound source within a three-dimensional environment. This is a more realistic experience when listening to recorded sound than stereo because stereo only varies across one axis, usually the x (horizontal) axis. In the past, binaural sound was the most common approach to spatialization.

Spatialization: Sounds in 3D (SFML / Learn / 2.5 Tutorials)

    https://www.sfml-dev.org/tutorials/2.5/audio-spatialization.php
    Spatialized sounds are mono A sound can be spatialized only if it has a single channel, i.e. if it's a mono sound. Spatialization is disabled for sounds with more channels, since they already explicitly decide how to use the speakers. This is very important to keep in mind. The listener

Spatial audio in Unreal - Mixed Reality | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/mixed-reality/develop/unreal/unreal-spatial-audio
    Unlike vision, humans hear in 360-degree surround sound. Spatial sound emulates how human hearing works, providing the cues needed to identify sound locations in world-space. When you add spatial sound in your mixed reality applications, you're enhancing the level of immersion your user's experience. High-quality spatial sound processing is complex, so the …

3D Audio Spatialization | Oculus Developers

    https://developer.oculus.com/resources/audio-intro-spatialization/
    3D Audio Spatialization | Oculus Developers Introduces some high-level concepts related to 3D audio spatializing in VR.

Spatialisation in Audio Augmented Reality using Finger ...

    https://www.microsoft.com/en-us/research/publication/spatialisation-in-audio-augmented-reality-using-finger-snaps/
    Spatialisation in Audio Augmented Reality using Finger Snaps. Published by World Scientific Publishing | 2011 | Principles and Applications of Spatial Hearing edition. In audio augmented reality (AAR) information is embedded into the user’s surroundings by enhancing the real audio scene with virtual auditory events.

Let’s Test: 3D Audio Spatialization Plugins

    https://designingsound.org/2018/03/29/lets-test-3d-audio-spatialization-plugins/
    The goal of spatialization is to realistically reproduce the way we hear a sound’s position in space. Let’s listen to each spatializer performing that same spin test to check if they achieve that. What to listen for: – Is the movement smooth and natural? – Is the volume constant, except for the expected dip when the sound is behind the listener?

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