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Current Use and Future Perspectives of Spatial Audio ...

    https://www.hindawi.com/journals/wcmc/2018/3918284/#:~:text=Spatial%20audio%20rendering%20techniques%20have%20various%20application%20areas,for%20instance%2C%20in%20motor%20rehabilitation%20systems%20%5B%202
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Render Spatial Sound Using Spatial Audio Objects - …

    https://docs.microsoft.com/en-us/windows/win32/coreaudio/render-spatial-sound-using-spatial-audio-objects
    Render audio using dynamic spatial audio objects for HRTF. Another set of APIs, ISpatialAudioRenderStreamForHrtf and ISpatialAudioObjectForHrtf, enable spatial audio that uses Microsoft's Head-relative Transfer Function (HRTF) to attenuate sounds to simulate the emitter's position in space, relative to the user, which can be changed over time. In addition to position, …

US20200396560A1 - Systems and Methods for Spatial …

    https://patents.google.com/patent/US20200396560A1/en
    Systems and methods for rendering spatial audio in accordance with embodiments of the invention are illustrated. One embodiment includes a spatial audio system, including a primary network connected speaker, including a plurality of sets of drivers, where each set of drivers is oriented in a different direction, a processor system, memory containing an audio player …

Perceptual Spatial Audio Recording, Simulation, and ...

    https://ieeexplore.ieee.org/document/7911385
    Perceptual Spatial Audio Recording, Simulation, and Rendering: An overview of spatial-audio techniques based on psychoacoustics Abstract: Developments in immersive audio technologies have been evolving in two directions: physically motivated systems and perceptually motivated systems.

Spatial Audio - Oculus

    https://creator.oculus.com/learn/spatial-audio/
    Spatial Audio for Cinematic VR and 360 Videos Linear vs. Interactive Audio Design. While the playback and consumption of spatial audio is the same regardless of... Ambisonics. Ambisonic technology is a method to render 3D sound fields in a spherical format around a particular point... Using Facebook ...

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