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Spatial Audio Object Coding (SAOC) – The Upcoming MPEG ...

    https://www.iis.fraunhofer.de/content/dam/iis/de/doc/ame/conference/AES-124-Convention_SAOC-Upcoming-Standard_AES7377.pdf#:~:text=Spatial%20Audio%20Object%20Coding%20%28SAOC%29%20is%20a%20parametricmultiple,tothe%20bitrate%20required%20for%20the%20coded%20downmix%20channels.
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Spatial audio - Things and Stuff Wiki

    https://wiki.thingsandstuff.org/Spatial_audio
    https://en.wikipedia.org/wiki/Dolby_Atmos - allows up to 128 audio tracks plus associated spatial audio description metadata (most notably, location or pan automation data) to be distributed to theaters for optimal, dynamic rendering to loudspeakers based on the theater capabilities. Each audio track can be assigned to an audio channel, the traditional format for distribution, or to an …

Spatial Audio Object Coding | MPEG

    https://mpeg.chiariglione.org/standards/mpeg-d/spatial-audio-object-coding
    MPEG Spatial Audio Object Coding (SAOC) is an audio coding algorithm which allows highly efficient storage and transport of individual audio objects (e.g. voices, instruments, ambience, ..) in an audio mix, while preserving the possibility for …

MPEG Surround - Wikipedia

    https://en.wikipedia.org/wiki/MPEG_Surround
    The Spatial Audio Object Coding (SAOC) was published as MPEG-D Part 2 - ISO/IEC 23003-2 in 2010 and it extends MPEG Surround standard by re-using its spatial rendering capabilities while retaining full compatibility with existing receivers. MPEG SAOC system allows users on the decoding side to interactively control the rendering of each individual audio object (e.g. …

Spatial Audio Object Coding (SAOC) – The Upcoming …

    https://www.iis.fraunhofer.de/content/dam/iis/de/doc/ame/conference/AES-124-Convention_SAOC-Upcoming-Standard_AES7377.pdf
    Spatial Audio Object Coding (SAOC) is a parametric multiple object coding technique that overcomes these drawbacks. It is designed to transmit a number N of au-dio objects in an audio signal that comprises K down-mix channels, where K < N and K is typically one or two channels. Together with this backward compatible

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