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In the metaverse, everyone can sound like Morgan Freeman ...

    https://www.protocol.com/newsletters/entertainment/metaverse-spacial-audio
    Second Life, on the other hand, has been using a spatial audio solution from Vivox, a startup that got acquired by Unity in 2019. That partnership may be on the way out now that High Fidelity has teamed up with the company. “We're definitely going to look at how to use High Fidelity spatial audio with Second Life,” Rosedale said.

Second Life’s creator is returning to advise the original ...

    https://techcrunch.com/2022/01/13/second-life-philip-rosedale-returns-linden-lab-high-fidelity/
    Second Life’s founder Philip Rosedale will rejoin the company he founded in 1999 as a strategic advisor after High Fidelity, the spatial audio …

THX Spatial Audio for video games - Enhance your …

    https://www.thx.com/thx-spatial-audio-for-gaming/
    Enjoy the pinpoint accuracy and true-to-life realism of immersive entertainment like never before. THX Spatial Audio puts you in the center of the action in a 360 degree soundscape where you’ll hear greater detail in your game play, from powerful explosions and roaring dinosaurs, to the footfalls of competitors sneaking up behind you. Enhance your experience and gain the …

Listen with spatial audio for AirPods and Beats - Apple ...

    https://support.apple.com/en-us/HT211775
    Go to Settings > Bluetooth. Find your AirPods in the list (for example, "John's AirPods"). Tap the More Info button next to your AirPods. Choose Spatial Audio. Switch from Stereo Audio to Spatial Audio to see and hear a demonstration of the difference between them.

Real-time Spatial Audio API for Group Voice Chat | High ...

    https://www.highfidelity.com/
    Only one person can talk at a time, and it sounds like everything is coming from a single source because it's mono. Spatial audio recreates the way we hear sound in real life. Spatial audio delivers sounds so each source comes from a defined location in space. This makes each sound clearer and easier for the listener to understand.

(PDF) Spatial Social Behavior in Second Life

    https://www.researchgate.net/publication/221588333_Spatial_Social_Behavior_in_Second_Life
    For example, Friedman et al. [ 17 ] explores the spatial social behaviour in Second Life based on software bots that wander around and collect data, while Ranathunga et al. [ 38 ] reports an ...

SL Cert - Advanced Machinima - Second Life Wiki

    http://wiki.secondlife.com/wiki/SL_Cert_-_Advanced_Machinima
    Advanced sound (foley, soundtrack music, spatial audio) All skills will be demonstrated as a combination of a theoretical (multiple-choice) test, practical application in-world, and a complete final video containing all required certification criteria.

Second Life, Now With Voice | WIRED

    https://www.wired.com/2007/02/second-life-now/
    Second Life’s about to get a lot chattier. Linden Labs announced today that they will soon integrate voice chat into their persistent massive online whatever, using tech provided by …

Second life to get second life - fudzilla.com

    https://www.fudzilla.com/news/memory-and-storage/54200-second-life-to-get-second-life
    After Second Life, Rosedale became focused on VR technology in 2013, co-founding a company called High Fidelity that promised high-end, low-latency VR. But High Fidelity started to pivot from VR ...

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