We have collected the most relevant information on Source Engine Audio. Open the URLs, which are collected below, and you will find all the info you are interested in.


How to Acquire: The Audio of Most Source Engine Games ...

    https://steamcommunity.com/groups/bizarchivistsoundproject/discussions/1/152391995421788685/
    How to Acquire: The Audio of Most Source Engine Games DETAILS. Format(s): - WAV, MP3, OGG, VSND_C (Source 2, can be decompiled to original WAV or MP3 using VRF (Valve Resource Format) / Source 2 Resource Viewer [vrf.steamdb.info]) Credits: Developers of the particular game you're extracting from.

SOURCE ENGINE AUDIO :: Head-Related Transfer Functions ...

    https://steamcommunity.com/discussions/forum/10/864980278184895534/
    The trick is to enable legacy sound in Source Engine games via the console/cfg command snd_legacy_surround 1 In CS:GO I hear a definite improvement in spatial and positional sound doing this. Asus' Dolby Headphone always works better the more accurate positional sound there is to work with, to be honest it sounds quite dire when transforming ...

Source Sounds - GitHub

    https://github.com/sourcesounds
    Collection of Source Engine Game Sound Files. Source Sounds has 21 repositories available. Follow their code on GitHub.

Sounds - Sound Mods for Source Engine - GameBanana

    https://gamebanana.com/sounds/games/35
    Sound Mods for Source Engine (SOURCE) 1-Click Installers. Install and manage your mods easily with community-made 1-Click mod downloaders.

Scripting API: AudioSource - Unity

    https://docs.unity3d.com/ScriptReference/AudioSource.html
    A representation of audio sources in 3D. An AudioSource is attached to a GameObject for playing back sounds in a 3D environment. In order to play 3D sounds you also need to have a AudioListener . The audio listener is normally attached to the camera you want to use. Whether sounds are played in 3D or 2D is determined by AudioImporter settings.

YSE - cross-platform sound engine

    http://attr-x.net/yse/
    YSE is a C++ audio library. It runs on Windows, Linux, MacOS, Android and iOS. Our aim is to make YSE as easy to use as possible. Our tutorials and demo code will get you up to speed in a matter of hours. Simplicity is not an excuse for limitations though. YSE comes with more features than most commercial sound engines and we are planning a lot more.

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