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Spatialized Audio - Noise Between Stations

    http://www.noisebetweenstations.com/personal/essays/audio_on_the_internet/Spatialization.html#:~:text=Spatialized%20audio%20is%20sound%20processed%20to%20give%20the,across%20one%20axis%2C%20usually%20the%20x%20%28horizontal%29%20axis.
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Web audio spatialization basics - Web APIs | MDN

    https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API/Web_audio_spatialization_basics
    In Web Audio, complex 3D spatializations are created using the PannerNode, which in layman's terms is basically a whole lotta cool maths to make audio appear in 3D space. Think sounds flying over you, creeping up behind you, moving across in …

US9980075B1 - Audio source spatialization relative to ...

    https://patents.google.com/patent/US9980075B1/en
    An audio spatialization system may include a personal speaker system with an input representative of an audio input and an audio spatialization engine having an output representative of the audio...

Localize to Binauralize: Audio Spatialization From Visual ...

    https://openaccess.thecvf.com/content/ICCV2021/papers/Rachavarapu_Localize_to_Binauralize_Audio_Spatialization_From_Visual_Sound_Source_Localization_ICCV_2021_paper.pdf
    Sound source localization (SSL) is a widely researched task in the audio processing community and several methods exist which perform SSL using recorded binaural audio clips alone. Such methods primarily use ILD and ITD to estimate the elevation and az- imuth angles of the sound sources [1,3,13,29,27,20,26, 10].

Spatialization: Sounds in 3D (SFML / Learn / 2.5 Tutorials)

    https://www.sfml-dev.org/tutorials/2.5/audio-spatialization.php
    Audio sources. Every audio source provided by SFML (sounds, music, streams) defines the same properties for spatialization. The main property is the position of the audio source. sound.setPosition(2.f, 0.f, -5.f); This position is absolute by default, but it can be relative to the listener if needed. sound.setRelativeToListener(true);

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