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SoundManager 2: Documentation

    http://web.mit.edu/qrlg/soundmanager/doc/
    _resetProperties() when setting Audio().src, fix sound1.play() -> sound2.play() -> sound1.play() case on iOS 4.1 not correctly re-assigning original sound URL (related to global audio object.) If no flash is detected, try forcing useHTML5Audio = true (eg. desktop safari on new Macs which don't come with Flash.)

SoundManager 2: Documentation

    https://www.wcny.org/js/soundmanager/doc/
    soundManager.defaultOptions = {autoLoad: false, // enable automatic loading (otherwise .load() will call with .play()) autoPlay: false, // enable playing of file ASAP (much faster if "stream" is true) from: null, // position to start playback within a sound (msec), see demo loops: 1, // number of times to play the sound.

SoundManager 2: Documentation

    http://www.schillmania.com/projects/soundmanager2/doc/
    If set to false or flash is not available, "HTML5-only" mode will kick in and will apply to all formats. To encourage 100% HTML5 mode, call soundMangager.setup ( { preferFlash: false }) and then Flash will not be used for MP3/MP4 playback, provided that HTML5 supports them. url

javascript - JQuery and SoundManger not playing nicely ...

    https://stackoverflow.com/questions/5001287/jquery-and-soundmanger-not-playing-nicely
    When sound doesn't play I get the following info from SoundManager2-- SoundManager 2 failed to load (security/load error) --soundManager.disable(): Shutting down soundManager: Failed to initialise. soundManager: Verify that /Project/PublicWebSite/Scripts/swf/soundmanager2.swf is a valid path. soundManager: No …

SoundManager 2 Tutorial: Getting Started

    https://hrwstf.org/soundmanager/doc/getstarted/
    soundManager.onload = function() { // SM2 is ready to go! var mySound = soundManager.createSound({ id: ' aSound ', url: ' /path/to/an.mp3 ', volume: 50}); mySound.play(); } soundManager.onerror = function() { // SM2 could not start, no sound support, something broke etc. Handle gracefully. disableSoundInMyApp(); // for example}

SoundManager 2 Tutorial: Getting Started

    http://www.schillmania.com/projects/soundmanagerv296a-20100822/doc/getstarted/
    Simply pass a callback function, and check soundManager.supported() to know whether sound is available or not: soundManager.onready(function() { if (soundManager.supported()) { // SM2 is ready to go! makeSomeNoise(); // soundManager.createSound(), etc. } else { // unsupported/error case } });

SoundManager 2: Javascript Sound for the Web

    https://www.futuresandoptions.org/soundmanager/
    Because sound may not become available for some time (eg., Safari and the specific "background tab" use case), ideally your code should be able to handle sound becoming available after your application has initialised itself. Setting a simple "sound enabled" variable in your code could be one way to do this. Successful Initialisation

Creating a Simple Audio Player with SoundManager 2 - …

    https://www.sitepoint.com/creating-audio-player-soundmanager/
    Creating a Simple Audio Player with SoundManager 2. In this section, we’ll develop a simple yet functional audio player using HTML, CSS, and JavaScript with the support of SoundManager 2.

SoundManager 2 - support.moonpoint.com

    https://support.moonpoint.com/network/web/browser/javascript/soundmanager/
    He created software called SoundManager, which is a JavaScript Sound API made available under a BSD license, which means it is free for anyone to use. Information on the first version of SoundManager can be found at WWW FAQs: How do I play sound from JavaScript?. Mr. Schiller created a later version, Sound Manager 2, which I've been using.

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