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SoundManager 2: JavaScript Sound For The Web

    http://www.schillmania.com/projects/soundmanager2/
    SoundManager 2 gives you a single, powerful API that supports both new and old, using HTML5 audio where supported and optional Flash-based fallback where needed. Ideally when using SoundManager 2, audio "just works."

SoundManager 2: JavaScript Sound For The Web

    https://kbaq.org/sites/all/libraries/soundmanager2/
    Using HTML5 and Flash, SoundManager 2 provides reliable cross-platform audio under a single JavaScript API. Get SoundManager 2. Speak and be heard. More sound, in more places. Despite being one of the senses, sound has largely been missing from the web due to inconsistent technology support. SoundManager 2 bridges this gap, making it easier to use audio across a …

SoundManager 2: JavaScript Sound For The Web

    https://www.wcny.org/js/soundmanager/
    It was born in late 2001, out of a need to have JavaScript-driven audio available in personal DHTML web experiments. Since its release in 2006, SoundManager 2 has grown to become a full-fledged API used on major web sites, web-based games and applications not solely because it "just works," but because people like yourself choose to believe in it.

html - How can I define SoundManager2 as a Media …

    https://stackoverflow.com/questions/20853688/how-can-i-define-soundmanager2-as-a-media-element-source-in-web-audio-api
    The <audio> element is really buried in SoundManager2, but you can find it like this: soundManager.onready = function () { audioElement = soundManager.sounds [soundManager.soundIDs [0]]._a; webAudioSource = audioContext.createMediaElementSource (audioElement); } Like in @MarijnS95's example, you'll need to connect the Media Element …

SoundManager 2: Javascript Sound for the Web

    https://www.futuresandoptions.org/soundmanager/
    Flash 9 support! (soundmanager2_flash9.swf) - multiShot now actually works (layering/"chorus" effects on sounds), new spectrumData and peakData API features. All existing API features should have parity. Added soundManager.flashVersion property. Flash 8 is the supplied default. Modified soundManager.url to require only a path, eg.

SoundManager 2: Documentation

    http://www.schillmania.com/projects/soundmanager2/doc/
    The SM2 API is effectively transparent, consistent whether using flash or HTML5 Audio() for sound playback behind the scenes. The HTML5 Audio API is roughly equivalent to the flash 8 feature set, minus ID3 tag support and a few other items. (Flash 9 features like waveform data etc. are not available in HTML5 mode.)

SoundManager 2: Documentation

    http://web.mit.edu/qrlg/soundmanager/doc/
    SMSound (Sound Object) API. Each createSound() call generates a matching SMSound (sound instance) object, which lasts for the life of the page or until explicitly destroyed. Each instance stores stateful information (eg. playState) and provides event handlers for state changes (eg.onload().) SoundManager is a convenient wrapper for most sound object methods: It will …

Creating a Simple Audio Player with SoundManager 2

    https://www.sitepoint.com/creating-audio-player-soundmanager/
    SoundManager 2 wraps and extends both the HTML Audio and Flash Audio APIs, providing a single, unified sound API to JavaScript. The API is consistent regardless of the technology working under the...

Web Audio API - Web APIs | MDN - Mozilla

    https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API
    Create audio context. Inside the context, create sources — such as <audio>, oscillator, stream. Create effects nodes, such as reverb, biquad filter, panner, compressor. Choose final destination of audio, for example your system speakers. Connect the sources up to the effects, and the effects to the destination.

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