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Audio engine won't start - SOLVED | Cakewalk Forums

    http://forum.cakewalk.com/Audio-engine-won39t-start-SOLVED-m2084717.aspx
    Re:Audio engine won't start 2010/12/09 03:52:26 ( permalink ) SOLVED. When you run Sonar with the soundcard disconnected, the main out is missing, the so master bus's output becomes set to "none". The master bus output needs to be reset manually to the main out after the soundcard has been reconnected.

"Audio playback engine failed to start" error in Reference ...

    https://support.sonarworks.com/hc/en-us/articles/360026482634--Audio-playback-engine-failed-to-start-error-in-Reference-4-Systemwide
    In such cases the "Audio playback engine failed to start" error dialog will be presented. This will help the troubleshooting process and narrow down the cause of failure. Common anomalies to look for might include sample rate/format mismatches, blank setting fields and other obscure things in Mac's Audio MIDI Setup and Windows Sound Control Panel. If the …

"Audio playback engine failed to start" error ... - Sonarworks

    https://www.sonarworks.com/support/sonarworks/360003040160-Troubleshooting/360003249659-Reference-4-Systemwide-app-/360026482634--Audio-playback-engine-failed-to-start-error-in-Reference-4-Systemwide
    Sonarworks "Audio playback engine failed to start" error in Reference 4 Systemwide Reference 4 Systemwide attempts to present detailed error dialogs if the audio playback engine fails. However, this is not always possible - there are scenarios where Systemwide cannot determine the cause of the failure. There can be different reasons for this.

Reference 4 Systemwide doesn't launch after ... - Sonarworks

    https://support.sonarworks.com/hc/en-us/articles/360010142920-Reference-4-Systemwide-doesn-t-launch-after-update
    In other words, my machine will not pass any system audio UNTIL I either manually start Reference 4 or manually change the audio output settings in Windows itself. This has been tough on my workflow since I frequently restart my computer for performance when working on or switching between large audio projects.

Starting with Audio Engine off - Q&A - Cakewalk Discuss ...

    https://discuss.cakewalk.com/index.php?/topic/300-starting-with-audio-engine-off/
    It used to be that when I started up Sonar, I could set up whatever instruments I wanted and start playing. Sometime early into the Splat Era, when I started up SONAR, the audio engine would not start up. I would have to press play before I could get sound out of my instruments. I think this is related to my interface, a Komplete Audio 6.

Audio engine won't restart after it stops - Cakewalk by ...

    https://discuss.cakewalk.com/index.php?/topic/27511-audio-engine-wont-restart-after-it-stops/
    The audio engine button will not start it back and the dreaded "program is not responding" message will come up for a while. So far this has happened in projects that I have used Melodyne in even after all clips using Melodyne are rendered. In these projects even "bounce to clips" can cause an audio engine stop.

Cakewalk - SONAR X2 Documentation - The Audio Engine button

    https://www.cakewalk.com/Documentation?product=SONAR%20X2&language=3&help=Recording.24.html
    When you start recording or playback with the audio engine already functioning, there is still some processing that SONAR has to do that’s left over when you start the transport. This places an extra load on your system that can cause dropouts if your system is already stretched thin.

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