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How can I use SimpleaudioEngine's pitch, pan, gain …

    https://stackoverflow.com/questions/10068489/how-can-i-use-simpleaudioengines-pitch-pan-gain-option-in-cocos2d-x
    How can I use SimpleaudioEngine's pitch, pan, gain option in cocos2d-x. Ask Question Asked 9 years, 9 months ago. Active 9 years, 9 months ago. Viewed 2k times 6 2. I'm converting my iPhone game to Android with using cocos2d-x. I'm coding with C++ cocos2d-x engine. and controlling audio is very important to my game because it's billiards game. ...

Cocos2d-x: SimpleAudioEngine Class Reference

    https://docs.cocos2d-x.org/api-ref/cplusplus/v3x/de/d8f/class_cocos_denshion_1_1_simple_audio_engine.html
    pitch: Frequency, normal value is 1.0. Will also change effect play time. pan: Stereo effect, in the range of [-1..1] where -1 enables only left channel. gain: Volume, in …

cocos2d iphone - sound pitch pan gain? - Stack Overflow

    https://stackoverflow.com/questions/4996103/sound-pitch-pan-gain
    A lower value will make the sound lower or "deeper". 1.0 is pitch of original file. Pan: [-1.0 to 1.0] stereo affect. Below zero plays your sound more on the left side. Above 0 plays to the right. 0.0 is dead-center. (see note below) Gain: [0.0 and up] volume. 1.0 is the volume of the original file. There is a lot more in there to know.

akinLiu/SimpleAudioEngine: SimpleAudioEngine - GitHub

    https://github.com/akinLiu/SimpleAudioEngine
    It can playback up to 32 sounds simultaneously with control over pitch, pan and gain. It can be set up to handle audio session interruption automatically. You may decide to use CDSoundEngine directly instead of CDAudioManager or SimpleAudioEngine because you require OS 2.0 compatibility. Requirements: Firmware: OS 2.0 or greater; Files: CocosDenshion.*

Cocos2d-x: SimpleAudioEngine Class Reference

    https://docs.cocos2d-x.org/api-ref/cplusplus/V3.10/de/d8f/class_cocos_denshion_1_1_simple_audio_engine.html
    Play sound effect with a file path, pitch, pan and gain. The path of the effect file. Determines whether to loop the effect playing or not. The default value is false.

SimpleAudioEngine のカスタマイズ

    https://www.slideshare.net/syuhari/simpleaudioengine
    iOS SimpleAudioEngine.h unsigned int playEffect(const char* pszFilePath, bool bLoop, float gain, float pitch); SimpleAudioEngine_objc.m -(ALuint) playEffect:(NSString*) filePath loop:(BOOL) loop pitch:(Float32) pitch pan:(Float32) pan gain:(Float32) gain { … return [soundEngine playSound:soundId sourceGroupId:0 pitch:pitch pan:pan gain:gain ...

FireMaster/SimpleAudioEngine.cpp at master · jianjieluo ...

    https://github.com/jianjieluo/FireMaster/blob/master/musicDependence/SimpleAudioEngine.cpp
    A funny cocos2dx game ! Learn From the idea of a game called Fleabag Vs. Mutt. - FireMaster/SimpleAudioEngine.cpp at master · jianjieluo/FireMaster

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