We have collected the most relevant information on Simpleaudioengine Not Playing Sounds. Open the URLs, which are collected below, and you will find all the info you are interested in.


c++ - How to handle sounds muting in settings? - Game ...

    https://gamedev.stackexchange.com/questions/110895/how-to-handle-sounds-muting-in-settings#:~:text=If%20you%20only%20check%20for%20muted%20when%20you,and%20you%20won%27t%20need%20to%20create%20unnecessary%20sounds.
    none

audio - Cocos2d - SimpleAudioEngine - Sound is not …

    https://stackoverflow.com/questions/6570822/cocos2d-simpleaudioengine-sound-is-not-playing-on-iphone
    The sound is playing on the iPhone Simulator, but not on my own device. I am not sure what I am doing wrong. Off course I checked if my speakers are still working, but they do while using other apps or the iPod Library. I just use this simple code: [ [SimpleAudioEngine sharedEngine] playEffect:@"button.wav"]; I double checked the name of the ...

Cocos2d-x: SimpleAudioEngine Class Reference

    https://docs.cocos2d-x.org/api-ref/cplusplus/v3x/de/d8f/class_cocos_denshion_1_1_simple_audio_engine.html
    true if the background music is playing, otherwise false. virtual void setBackgroundMusicVolume ( float volume ) virtual Set the volume of background music. Parameters volume must be within the range of 0.0 as the minimum and 1.0 as the maximum. virtual void setEffectsVolume ( float volume ) virtual Set the volume of sound effects. Parameters

c++ - Problem playing music and sound effects in Cocos2d-x ...

    https://gamedev.stackexchange.com/questions/25460/problem-playing-music-and-sound-effects-in-cocos2d-x
    1 Answer Active Oldest Score 3 You need to add CocosDenshion, which is the audio library. Be sure the link is done correctly or copypaste it into your folder and use <> import just in case #include <SimpleAudioEngine.h> Once you have it correctly linked …

akinLiu/SimpleAudioEngine: SimpleAudioEngine - GitHub

    https://github.com/akinLiu/SimpleAudioEngine
    It can playback up to 32 sounds simultaneously with control over pitch, pan and gain. It can be set up to handle audio session interruption automatically. You may decide to use CDSoundEngine directly instead of CDAudioManager or SimpleAudioEngine because you require OS 2.0 compatibility. Requirements: Firmware: OS 2.0 or greater; Files: CocosDenshion.*

No sound comes out on .play() - Godot Engine - Q&A

    https://godotengine.org/qa/45505/no-sound-comes-out-on-play
    No sound comes out on .play () I've been trying to work around this, banging my head, for 2 days now. XD. I know this can be solved via dirty, spaghetti code and shove all audio into their respective scripts/scenes. But i'm too stubborn and i want this to work. I want to play all my audio from a singleton. I want a scene with a library of all ...

No sound No Videos/ cues not playing - UE4 AnswerHub

    https://answers.unrealengine.com/questions/322601/no-sound-no-videos-cues-not-playing.html
    Not even the default sound cues within the starter content are working, it's not that there is no sound, but the play is not firing inside the cue editor !!! I have windows 10 64 latest audio driver latest NVidia driver and UE4.8.3. I've read many reports, tried even deleting ini files, but nothing.

Now you know Simpleaudioengine Not Playing Sounds

Now that you know Simpleaudioengine Not Playing Sounds, we suggest that you familiarize yourself with information on similar questions.