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Cocos2d-x: SimpleAudioEngine Class Reference

    https://docs.cocos2d-x.org/api-ref/cplusplus/v3x/de/d8f/class_cocos_denshion_1_1_simple_audio_engine.html
    Preload a compressed audio file. The compressed audio will be decoded to wave, then written into an internal buffer in SimpleAudioEngine. The path of the effect file. Preload a compressed audio file. The compressed audio will be decoded to wave, then written into an internal buffer in SimpleAudioEngine.

cocos2d-x: SimpleAudioEngine Class Reference

    https://cocos2d-x.org/reference/native-cpp/V3.2/de/d8f/class_cocos_denshion_1_1_simple_audio_engine.html
    cocos2d-x: SimpleAudioEngine Class Reference. cocos2d-x. Offers a VERY simple interface to play background music & sound effects. More... #include <SimpleAudioEngine.h>. Inheritance diagram for SimpleAudioEngine:

Cocos2d-x: SimpleAudioEngine Class Reference

    https://docs.cocos2d-x.org/api-ref/cplusplus/V3.10/de/d8f/class_cocos_denshion_1_1_simple_audio_engine.html
    Cocos2d-x v3.10. c++; js; lua ... Make sure to call SimpleAudioEngine::end() when the sound engine is not needed anymore to release allocated resources. Member Function Documentation. static SimpleAudioEngine* ... Generated on Wed May 11 2016 19:08:42 for Cocos2d-x by 1.8.8 ...

cocos2d-x: SimpleAudioEngine Class Reference

    https://cocos2d-x.org/reference/native-cpp/V3.0alpha0/de/d8f/class_cocos_denshion_1_1_simple_audio_engine.html
    cocos2d-x: SimpleAudioEngine Class Reference. cocos2d-x. Offers a VERY simple interface to play background music & sound effects. More... #include <SimpleAudioEngine.h>.

ios - Playing audio in cocos2d v3 - Stack Overflow

    https://stackoverflow.com/questions/21797531/playing-audio-in-cocos2d-v3
    I am trying to get background music playing and looping as well as one-shot sounds every now and again, e.g. level up etc. I have found many tutorials on this that are using SimpleAudioEngine, but when I import SimpleAudioEngine.h the compiler is stating "SimpleAudioEngine.h file not found". I am using SpriteBuilder and cocos2d v3.

Getting Started · GitBook - Cocos2d

    https://docs.cocos2d-x.org/cocos2d-x/v3/en/audio/getting_started.html
    Cocos2d-x provides an audio engine called SimpleAudioEngine. It can be used to play background music as well as sound effects through out your game play. SimpleAudioEngine is a shared singleton object so you can simple call it from anywhere in your code. When creating a sample HelloWorld project we do all the setup required for you, out of the box.

Playing Sound · GitBook - Cocos2d

    https://docs.cocos2d-x.org/cocos2d-x/v3/en/audio/playing.html
    Play background music. Play an audio file for use as background music. This can be repeated continuously. # include "SimpleAudioEngine.h" using namespace CocosDenshion; auto audio = SimpleAudioEngine::getInstance(); // set the background music and continuously play it. audio->playBackgroundMusic("mymusic.mp3", true); // set the background music and play it just …

Cocos2d-x-v3-C---Tutorial-34---Setting-Music-Volume ...

    https://github.com/SonarSystems/Cocos2d-x-v3-C---Tutorial-34---Setting-Music-Volume/blob/master/Classes/HelloWorldScene.cpp
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Cocos2d-x-v3-C---Tutorial-33---Pausing-and-Resuming-Music ...

    https://github.com/SonarSystems/Cocos2d-x-v3-C---Tutorial-33---Pausing-and-Resuming-Music/blob/master/Classes/HelloWorldScene.cpp
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