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Simon Ashby - Vice President, Produc.. - Audiokinetic ...

    https://www.zoominfo.com/p/Simon-Ashby/385562163
    View Simon Ashby's business profile as Vice President, Products & Founder & Executive Director, Brian Schmidt Gamesoundcon at Audiokinetic. Find contact's direct phone number, email address, work history, and more.

Audiokinetic Blog

    https://blog.audiokinetic.com/en/how-audio-objects-improve-spatial-accuracy/
    Simon Ashby Head of Product Audiokinetic. Co-founder of Audiokinetic, Ashby is responsible for the product development of Wwise, now powering hundreds of major titles per year, and empowering thousands of users around the world from Indies to AAA teams. Prior to Audiokinetic, Ashby worked as a Senior Sound and Game Designer on several games.

Simon Ashby of Audiokinetic explains the life behind the ...

    https://www.youtube.com/watch?v=gjHxXWOb-yo
    Game sound middleware pro Simon Ashby interviewed for Beep: Game Sound Documentary (beepmovie.com) talking his history in game sound and the creation of WWise

Canadian Game Development Talent Awards | Audiokinetic

    https://www.audiokinetic.com/about/news/189-canadian-game-development-talent-awards/
    Montreal, Canada – November 7th, 2011 – Simon Ashby, VP products and co-founder of Audiokinetic, has been awarded “Audio Professional of the Year” at the first Canadian game development talent awards which was held as the closing event of the Montreal International Game Summit. "I am very honoured to receive this recognition.

About Audiokinetic | Audiokinetic

    https://www.audiokinetic.com/about/
    Three musketeers, Martin H. Klein, Simon Ashby and Jacques Deveau flew to San Francisco to meet a community of developers and introduce them to Wwise. 2006. By 2006, the first commercial version of Wwise and its revolutionary workflow was released. Microsoft Game Studios (MGS) was its first customer, and Shadowrun, developed for next-generation ...

Introducing The Wwise Audio Lab (WAL) - Audiokinetic

    https://www.audiokinetic.com/learn/videos/TwnPK0NrcS4/
    SIMON ASHBY V.P. Products, Audiokinetic Wwise Audio Lab (WAL) is an open-source game-like 3D environment developed with Unreal Engine 4 running on Mac, Windows, Oculus, and HTC Vive. It showcases various spatial audio methods and technologies, such as geometry-informed dynamic early reflections, sound portals, oriented reverb, and more.

Interview with Simon Ashby of Audiokinetic - YouTube

    https://www.youtube.com/watch?v=srcm4PFXPOU
    An interview with guest lecturer for the dBsMusic students in Bristol. All the way from Montreal, Canada, we invited the awesome Simon Ashby, co-founder of A...

Interactive Music Symposium 2021 - info.audiokinetic.com

    http://info.audiokinetic.com/interactive_music_symposium_2021
    Simon Ashby. Head of Product at Audiokinetic. Presentation 1:15PM - 2PM ET Before the Tech | Unfreezing a Town with Story and Transitions. Kristofer and Gustaf will be sharing their experience as co-composers for the action-adventure game It Takes Two.

Simon Ashby - Montreal, Quebec, Canada | Professional ...

    https://ca.linkedin.com/in/simon-ashby-05bb2a
    “During my 4 months internship at Audiokinetic, I have been supervised by Simon Ashby. Even though they didn’t use to hiring sound designer interns, Simon was a very good teacher. Each time I asked a question, he answered me straight away. He put me at ease which created a relaxed but creative ambience.

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