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SFML Audio Problems... - C++ Programming

    https://cboard.cprogramming.com/game-programming/146177-sfml-audio-problems.html#:~:text=That%20is%20because%20SFML%20doesn%27t%20support%20mp3.%20It,or%20convert%20your%20mp3%20to.ogg%20%28Ogg%20Vorbis%29%20format.
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Cant get Audio to work? - SFML

    https://en.sfml-dev.org/forums/index.php?topic=1264.0
    Failed to play audio stream : sound parameters have not been initialized (call Initialize first) what I've done wrong? Code: [Select] sf::Music muHintergrund; std::cout << " [Audio]: Loading Media-File \"samba.ogg\"" << std::endl;

Music not working - SFML

    https://en.sfml-dev.org/forums/index.php?topic=20566.0
    Re: Music not working. Look at the "WAV file audio coding formats compared" section in the wikipedia article. You'll see that audio can be encoded in many different ways in a WAV file. You can even put MP3 encoded audio inside a WAV file.

c++ - SFML Not Loading Audio Files - Stack Overflow

    https://stackoverflow.com/questions/42623845/sfml-not-loading-audio-files
    I am currently working on a game using OpenGL and C++ and wanted to start using SFML to implement audio. After some library linking aggravation, I got everything set up. However, SFML will not load audio files like shown in the tutorials.

Custom audio streams (SFML / Learn / 2.5 Tutorials)

    https://www.sfml-dev.org/tutorials/2.5/audio-streams.php
    You must return true when everything is all right, or false if playback must be stopped, either because an error has occurred or because there's simply no more audio data to play. SFML makes an internal copy of the audio samples as soon as onGetData returns, so you don't have to keep the original data alive if you don't want to.

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