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"SDL failed to open audio: No available audio device ...

    https://forum.kde.org/viewtopic.php?t=112947
    No matter what I select, I get "SDL failed to open audio: No available audio device". I have two soundcards, ca0106 (Soundblaster Live) and internal HDA Intel (STAC92xx). Both work properly with, for example, mplayer (-ao alsa:device=hw=1.0 or hw=0.0 selects the proper output). But with kdenlive, when I try to select which device should be used ...

64 bit - 'SDL_OpenAudio failed: No available audio device ...

    https://askubuntu.com/questions/148514/sdl-openaudio-failed-no-available-audio-device-while-starting-psychonauts
    Open a terminal, or if you wish look for the package in the Ubuntu Software Center, and install libpulse0:i386. sudo apt-get install libpulse0:i386. After you have done so the game will start normally and the sound will be working. Share. Improve this answer.

Initializing SDL_Mixer gives error "No available audio device"

    https://stackoverflow.com/questions/10465202/initializing-sdl-mixer-gives-error-no-available-audio-device
    Then, SDL_Mixer gives an error "No available audio device." Here is the code where the error is thrown: using namespace std; void simple_sound_init () { if (SDL_Init (SDL_INIT_AUDIO) == -1) { fprintf (stderr, "init SDL error: %s\n", SDL_GetError ()); SDL_Quit (); exit (1); } if (Mix_OpenAudio (SOUNDSAMPLERATE, MIX_DEFAULT_FORMAT, 1, 1024) != 0) { fprintf (stderr, "initialize audio …

Could not open audio device: No available audio device ...

    https://github.com/freeserf/freeserf/issues/132
    [main] SDL init... [audio] Could not open audio device: No available audio device. Floating point exception. SDL and SDL_mixer are installed the soundcard also plays the testsounds fine and can be used with alsamixer. The soundcard is the onboard one that is build in my netbook its called System ControllerHub (SCH Poulsbo) HD Audio Controller.

SDL :: View topic - Couldn't open audio device: No ...

    https://forums.libsdl.org/viewtopic.php?t=7609
    if ( SDL_OpenAudio (&fmt, NULL) < 0 ) {. fprintf (stderr, "Couldn't open audio device: %s\n", SDL_GetError ()); exit (1); } SDL_Quit (); } I know this code does nothing but it is not supposed to fail either. I have downloaded demo SDL programs from the SDL website and they all produce similar messages.

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