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SDL_OpenAudio

    https://www.libsdl.org/release/SDL-1.2.15/docs/html/sdlopenaudio.html
    SDL_OpenAudio reads these fields from the desired SDL_AudioSpec structure pass to the function and attempts to find an audio configuration matching your desired.As mentioned above, if the obtained parameter is NULL then SDL with convert from your desired audio settings to the hardware settings as it plays.. If obtained is NULL then the desired SDL_AudioSpec is your …

Audio Examples - Simple DirectMedia Layer

    https://www.libsdl.org/release/SDL-1.2.15/docs/html/guideaudioexamples.html
    Opening the audio device. SDL_AudioSpec wanted; extern void fill_audio (void *udata, Uint8 *stream, int len); /* Set the audio format */ wanted.freq = 22050; wanted.format = AUDIO_S16; wanted.channels = 2; /* 1 = mono, 2 = stereo */ wanted.samples = 1024; /* Good low-latency value for callback */ wanted.callback = fill_audio; wanted.userdata = NULL; /* Open the audio device, …

SDL mixer - Simple DirectMedia Layer

    https://www.libsdl.org/projects/SDL_mixer/docs/SDL_mixer.pdf
    Simple Example for compiling an object file: ... When using SDL mixer functions you need to avoid the following functions from SDL: SDL_OpenAudio Use Mix_OpenAudio instead. SDL_CloseAudio Use Mix_CloseAudio instead. SDL_PauseAudio Use Mix_Pause(-1) and Mix_PauseMusic instead, to pause. Use Mix_Resume(-1) and Mix_ResumeMusic instead, to …

Play a sound with SDL2 (no SDL_Mixer) · GitHub

    https://gist.github.com/armornick/3447121
    #include < SDL2/SDL.h > # define MUS_PATH " Roland-GR-1-Trumpet-C5.wav " // prototype for our audio callback // see the implementation for more information void my_audio_callback (void *userdata, Uint8 *stream, int len); // variable declarations static Uint8 *audio_pos; // global pointer to the audio buffer to be played: static Uint32 audio_len; // remaining length of the sample we …

C++ (Cpp) SDL_PauseAudio Examples - HotExamples

    https://cpp.hotexamples.com/examples/-/-/SDL_PauseAudio/cpp-sdl_pauseaudio-function-examples.html
    These are the top rated real world C++ (Cpp) examples of SDL_PauseAudio extracted from open source projects. You can rate examples to help us improve the quality of examples. // resume playing, after audio_pause () static void audio_resume (void) { //printf ("SDL: audio_resume called!\n"); SDL_PauseAudio (0); }

Tutorial: Using SDL2 and SDL_Mixer to Play Samples | Sound ...

    https://soundprogramming.net/programming/tutorial-using-sdl2-and-sdl_mixer-to-play-samples/
    Programming. ⇝ Tutorial: Using SDL2 and SDL_Mixer to Play Samples. It's pretty easy to use SDL2 and C++ to load .wav files and play them back. Using SDL_Mixer lets you use multiple audio playback channels so you can play more than one sound at …

C++ (Cpp) SDL_CreateRenderer Examples - HotExamples

    https://cpp.hotexamples.com/examples/-/-/SDL_CreateRenderer/cpp-sdl_createrenderer-function-examples.html
    void init(void) { texturesList = createList(); musicList = createList(); fontList = createList(); black.r = 0; black.g = 0; black.b = 0; white.r = 255; white.g = 255; white.b = 255; // Initialize SDL2 if( SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) { fprintf(stderr, "Unable to initialize SDL: %s \n", SDL_GetError()); quit(1); } // Display available audio device int count = …

C++ (Cpp) SDL_GetError Examples - HotExamples

    https://cpp.hotexamples.com/examples/-/-/SDL_GetError/cpp-sdl_geterror-function-examples.html
    int AXWindow::init(float wWidth, float wHeight, const char* title, unsigned int flags, AXFunction setup, AXFunction update, AXFunction draw){ if(initiated){ return -1; } startTime = std::time(0); AXWindow::setup = setup; AXWindow::update = update; AXWindow::draw = draw; //The window we'll be rendering to runPath = SDL_GetBasePath(); //Initialize SDL …

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