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IDirectSound::CreateSoundBuffer | Microsoft Docs

    https://docs.microsoft.com/en-us/previous-versions/windows/desktop/mt708943(v=vs.85)
    Remarks. Before it can play any sound buffers, the application must specify a cooperative level for a DirectSound object by using the IDirectSound::SetCooperativeLevel method.. The lpDSBufferDesc parameter points to a structure that describes the type of buffer desired, including format, size, and capabilities. The application must specify the needed …

IDirectSound8::CreateSoundBuffer Method | Microsoft Docs

    https://docs.microsoft.com/en-us/previous-versions/windows/desktop/ee418039(v=vs.85)
    The CreateSoundBuffer method creates a sound buffer object to manage audio samples. Syntax HRESULT CreateSoundBuffer( LPCDSBUFFERDESC pcDSBufferDesc, LPDIRECTSOUNDBUFFER * ppDSBuffer, LPUNKNOWN pUnkOuter ) Parameters. pcDSBufferDesc Address of a DSBUFFERDESC structure that describes the sound buffer to create.

SDL_OpenAudio - Simple DirectMedia Layer

    https://www.libsdl.org/release/SDL-1.2.15/docs/html/sdlopenaudio.html
    SDL_OpenAudio reads these fields from the desired SDL_AudioSpec structure pass to the function and attempts to find an audio configuration matching your desired.As mentioned above, if the obtained parameter is NULL then SDL with convert from your desired audio settings to the hardware settings as it plays.. If obtained is NULL then the desired SDL_AudioSpec is your …

SDL2/SDL_directsound.c at master · emscripten …

    https://github.com/emscripten-ports/SDL2/blob/master/src/audio/directsound/SDL_directsound.c
    return-1; /* CreateSecondary() should have called SDL_SetError(). */} return SDL_SetError (" DirectSound: Unsupported audio format ");} /* Playback buffers will auto-start playing in …

SDL_mixer 1.2.10: Mix_OpenAudio

    https://www.libsdl.org/projects/SDL_mixer/docs/SDL_mixer_11.html
    // start SDL with audio support if(SDL_Init(SDL_INIT_AUDIO)==-1) { printf("SDL_Init: %s\n", SDL_GetError()); exit(1); } // open 44.1KHz, signed 16bit, system byte order, // stereo audio, using 1024 byte chunks if(Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 1024)==-1) { printf("Mix_OpenAudio: %s\n", Mix_GetError()); exit(2); }

c++ - SDL issues on playing sound when switch audio …

    https://stackoverflow.com/questions/42360862/sdl-issues-on-playing-sound-when-switch-audio-device
    solved out, cuz SDL uses XAudio2 defaultly, but this goes unsuitable in SDL,maybe a issue on SDL or XAudio2. then I use DirectSound as the driver , code runs fine. SetEnvironmentVariable (L"SDL_AUDIODRIVER",L"directsound"); // tell SDL use DirectSound. Share. Improve this answer.

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