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SDL_OpenAudio - Simple DirectMedia Layer

    https://www.libsdl.org/release/SDL-1.2.15/docs/html/sdlopenaudio.html
    SDL_OpenAudio reads these fields from the desired SDL_AudioSpec structure pass to the function and attempts to find an audio configuration matching your desired.As mentioned above, if the obtained parameter is NULL then SDL with convert from your desired audio settings to the hardware settings as it plays.. If obtained is NULL then the desired SDL_AudioSpec is your …

SDL_mixer 1.2.10: Mix_OpenAudio

    https://www.libsdl.org/projects/SDL_mixer/docs/SDL_mixer_11.html
    4.1.4 Mix_OpenAudio . int Mix_OpenAudio(int frequency, Uint16 format, int channels, int chunksize). frequency Output sampling frequency in samples per second (Hz). you might use MIX_DEFAULT_FREQUENCY(22050) since that is a good value for most games. format Output sample format. channels Number of sound channels in output.

SDL :: View topic - Audio Channels - Surround?

    https://forums.libsdl.org/viewtopic.php?p=7760
    Regarding SDL, I'm trying to figure out if it already supports surround audio. The SDL_ OpenAudio documentation in the Wiki states that 4 and 6 channels may be requested for surround audio. I remember patches implementing this for the ALSA backend a few …

SDL: SDL_AudioSpec Struct Reference

    https://happiness_follows.gitee.io/doc_translate/SDL2-2.0.7/html/d1/d75/struct_s_d_l___audio_spec.html
    The calculated values in this structure are calculated by SDL_OpenAudio().. For multi-channel audio, the default SDL channel mapping is: 2: FL FR (stereo) 3: FL FR LFE (2.1 surround) 4: FL FR BL BR (quad) 5: FL FR FC BL BR (quad + center) 6: FL FR FC LFE SL SR (5.1 surround - last two can also be BL BR) 7: FL FR FC LFE BC SL SR (6.1 surround) 8: FL FR FC LFE …

SDL_AudioSpec - SDL Wiki

    https://wiki.libsdl.org/SDL_AudioSpec
    See SDL_AudioFormat for more info.. channels specifies the number of output channels. As of SDL 2.0, supported values are 1 (mono), 2 (stereo), 4 (quad), and 6 (5.1). samples specifies a unit of audio data. When used with SDL_OpenAudioDevice() this refers to the size of the audio buffer in sample frames. A sample frame is a chunk of audio data of the size specified in format …

python - how to resolve error :SDL_OpenAudio (2 …

    https://stackoverflow.com/questions/56127549/how-to-resolve-error-sdl-openaudio-2-channels-44100-hz-no-such-audio-device
    SDL_OpenAudio (2 channels, 44100 Hz): No such audio device SDL_OpenAudio (1 channels, 44100 Hz): No such audio device No more channel combinations to try, audio open failed. python ssl audio. Share. Follow asked May 14 …

node.js - SDL2 audio choose output "channel" - Stack …

    https://stackoverflow.com/questions/51324450/sdl2-audio-choose-output-channel
    On UNIX, to compile (SDL2 and SDL2_Mixer dev dependencies must be installed on your system) : $ cc test-sdl-mixer.cc `sdl2-config --cflags --libs` -lsdl2_mixer. Once compiled, the app will play sequentially sounds files on a specific channel (left or right only) of a specific sound card. $ ./a.out "Built-in Output" 1 chime.wav advert.wav.

SDL 2.0.16 programs go to unrequested frequency with …

    https://github.com/libsdl-org/SDL/issues/4604
    Hi, I'm one of the pygame contributors, and when I built pygame with SDL 2.0.16 I noticed a few unit test failures in our mixer module. I made a minimum reproducible example in C: #include <stdio.h> #define SDL_MAIN_HANDLED #include "SDL...

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