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Sdl.Net: Package SdlDotNet.Audio

    http://cs-sdl.sourceforge.net/apidocs/html/namespace_sdl_dot_net_1_1_audio.html
    Provides methods to access the sound system. You can obtain an instance of this class by accessing the Mixer property of the main Sdl object. class. Music. Represents a music sample. Music is generally longer than a sound effect sample, however it can also be compressed e.g. by Ogg Vorbis.

Sdl.Net: SdlDotNet.Audio.Sound Class Reference

    http://cs-sdl.sourceforge.net/apidocs/html/class_sdl_dot_net_1_1_audio_1_1_sound.html
    Audio/Sound.cs All Classes Namespaces Files Functions Variables Enumerations Properties Events Generated on Sat Nov 27 2010 09:54:55 for Sdl.Net by 1.7.1

SDL_net 2.0 - Simple DirectMedia Layer

    https://www.libsdl.org/projects/SDL_net/
    2.0.1: * Fixed returning all IP addresses from SDLNet_GetLocalAddresses() on Windows 2.0.0: * Updated for SDL 2.0 release 1.2.8: * SDL_net is now under the zlib license * SDL_net framework on OSX is built for Intel 10.5 and newer, PowerPC binaries can be built by modifying the Xcode project * Added the definition for INADDR_LOOPBACK * Added an ...

SDL net - Simple DirectMedia Layer

    https://www.libsdl.org/projects/docs/SDL_net/SDL_net.pdf
    This is the README in the SDL net source archive. ☛ SDL net 1.2 The latest version of this library is available from: SDL net Homepage This is an example portable network library for use with SDL. It is available under the GNU Library General Public License. The API can be found in the file SDL net.h This library supports UNIX, Windows, and ...

Simplest way to play a sound in SDL? (c++) - GameDev.net

    https://www.gamedev.net/forums/topic/581517-simplest-way-to-play-a-sound-in-sdl-c/
    From a quick skim on the API it appears you need to use SDL_OpenAudio and supply a callback function pointer to write the audio data to the stream. SDL_Mixer provides such a callback, it allows multiple streams to be "mixed" together into a single output stream.

Play a sound with SDL2 (no SDL_Mixer) · GitHub

    https://gist.github.com/armornick/3447121
    #include < SDL2/SDL.h > # define MUS_PATH " Roland-GR-1-Trumpet-C5.wav " // prototype for our audio callback // see the implementation for more information void my_audio_callback (void *userdata, Uint8 *stream, int len); // variable declarations static Uint8 *audio_pos; // global pointer to the audio buffer to be played: static Uint32 audio_len; // remaining length of the sample we …

Lazy Foo' Productions - Audio Recording

    https://www.lazyfoo.net/tutorials/SDL/34_audio_recording/index.php
    An SDL_AudioSpec is an audio specification which basically defines how audio is recorded or played back. When we open an audio device for recording or playing, we request a specification but we may not get what we requested back because the …

C# SDL download | SourceForge.net

    https://sourceforge.net/projects/cs-sdl/
    Code SDL.NET is a set of object-oriented .NET bindings for the SDL gaming library and provides high-level access to audio, keyboard, mouse, joystick, TTF fonts, various image formats, sound mixing, MPEG-1, and 2D video framebuffer. Features gaming library multimedia .NET sdl c# SDL.NET Project Activity See All Activity > Categories

SDL_AudioSpec - SDL Wiki

    https://wiki.libsdl.org/SDL_AudioSpec
    See SDL_AudioFormat for more info.. channels specifies the number of output channels. As of SDL 2.0, supported values are 1 (mono), 2 (stereo), 4 (quad), and 6 (5.1). samples specifies a unit of audio data. When used with SDL_OpenAudioDevice() this refers to the size of the audio buffer in sample frames. A sample frame is a chunk of audio data of the size specified in format …

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