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SDL Mixer "Unrecognized music format" error - For ...

    https://www.gamedev.net/forums/topic/346239-sdl-mixer-unrecognized-music-format-error/
    The error that you are getting is telling you what the problem is. Certain formats classify as "Mix Chunk", and other formats are the other "Audio Files". There is no problem per se, you just need to use the right structure with the right format. From the documentations, Quote: Mix_LoadWAV - This can load WAVE, AIFF, RIFF, OGG, and VOC files.

c - Unrecognised music format to play mp3 file using SDL ...

    https://stackoverflow.com/questions/13927456/unrecognised-music-format-to-play-mp3-file-using-sdl
    2 Answers2. Show activity on this post. It supports WAV files by default but you will need SMPEG library along with some more complex lines of code to make mp3's work. I ran into the same issue few years back and found through various forums that mp3's are tricky.

GitHub - libsdl-org/SDL_mixer: An audio mixer that ...

    https://github.com/libsdl-org/SDL_mixer
    To play MIDI files using FluidSynth, you'll need to set the SDL_SOUNDFONTS environment variable to a Sound Font 2 (.sf2) file containing the musical instruments you want to use for MIDI playback.

SDL mixer:Tutorials:Playing a WAV Sound File | ModDB Wiki ...

    https://moddb.fandom.com/wiki/SDL_mixer:Tutorials:Playing_a_WAV_Sound_File
    Enough rambling preambling - on with the initialization of SDL and SDL_mixer: if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) != 0) { fprintf(stderr, "Unable to initialize SDL: %s\n", SDL_GetError()); return 1; } int audio_rate = 22050; Uint16 audio_format = AUDIO_S16SYS; int audio_channels = 2; int audio_buffers = 4096;

Tutorial: Using SDL2 and SDL_Mixer to Play Samples | Sound ...

    https://soundprogramming.net/programming/tutorial-using-sdl2-and-sdl_mixer-to-play-samples/
    The first thing we do is call SDL_Init(). Every SDL program needs that, and there are a few settings you can use. Here we just use audio and video. In a game you might also want to initialize a joystick or game controller. Next we tell the program to run SQL_Quit() at exit. This shuts down the SDL system if the program exits abnormally.

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