We have collected the most relevant information on Sdl_Audiospec Samples. Open the URLs, which are collected below, and you will find all the info you are interested in.


SDL_AudioSpec - SDL Wiki

    https://wiki.libsdl.org/SDL_AudioSpec
    A sample frame is a chunk of audio data of the size specified in format multiplied by the number of channels. When the SDL_AudioSpec is used with SDL_LoadWAV () samples is set to 4096. This field's value must be a power of two. The values silence and size are calculated by SDL_OpenAudioDevice (). Channel data is interleaved.

SDL_AudioSpec - SDL Library Documentation

    https://documentation.help/SDL/sdlaudiospec.html
    samples: When used with SDL_OpenAudio this refers to the size of the audio buffer in samples. A sample a chunk of audio data of the size specified in format mulitplied by the number of channels. When the SDL_AudioSpec is used with SDL_LoadWAV samples is set to 4096.

SDL_AudioSpec - Simple DirectMedia Layer

    https://www.libsdl.org/release/SDL-1.2.15/docs/html/sdlaudiospec.html
    The SDL_AudioSpec structure is used to describe the format of some audio data. This structure is used by SDL_OpenAudio and SDL_LoadWAV. While all fields are used by SDL_OpenAudio only freq, format, samples and channels are used by SDL_LoadWAV. We will detail these common members here. freq.

SDL::AudioSpec - metacpan.org

    https://metacpan.org/pod/SDL::AudioSpec
    samples. When used with SDL::Audio::open_audio this refers to the size of the audio buffer in samples. A sample is a chunk of audio data of the size specified in format multiplied by the number of channels. When the SDL::AudioSpec is used with SDL::Audio::load_wav samples is set to 4096. callback. To be documented. AUTHORS. See "AUTHORS" in SDL.

man SDL::AudioSpec (3): SDL Bindings for structure SDL ...

    https://manpages.org/sdlaudiospec/3
    samples When used with "SDL::Audio::open_audio" this refers to the size of the audio buffer in samples. A sample is a chunk of audio data of the size specified in format multiplied by the number of channels. When the "SDL::AudioSpec" is used with …

SDL :: View topic - SDL Audio Specs and Samples, and ...

    https://forums.libsdl.org/viewtopic.php?p=37951
    int SDL_OpenAudio(SDL_AudioSpec * desired, SDL_AudioSpec * obtained) on certain backends, and this is documented, can mutate the spec given even if you pass a null obtained spec in terms of its sample count or buffer size. However, I had a nasty run debugging why even with an obtained spec SDL still mutates the desired spec - my impression is ...

Audio Examples - Simple DirectMedia Layer

    https://www.libsdl.org/release/SDL-1.2.15/docs/html/guideaudioexamples.html
    Opening the audio device. SDL_AudioSpec wanted; extern void fill_audio(void *udata, Uint8 *stream, int len); /* Set the audio format */ wanted.freq = 22050; wanted ...

An ffmpeg and SDL Tutorial - dranger.com

    http://dranger.com/ffmpeg/tutorial03.html
    It takes as arguments an SDL_AudioSpec struct, which contains all the information about the audio we are going to output. Before we show how you set this up, let's explain first about how audio is handled by computers. Digital audio consists of a long stream of samples. Each sample represents a value of the audio waveform.

Now you know Sdl_Audiospec Samples

Now that you know Sdl_Audiospec Samples, we suggest that you familiarize yourself with information on similar questions.