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SDL_AudioSpec - SDL Wiki

    https://wiki.libsdl.org/SDL_AudioSpec
    When used with SDL_OpenAudioDevice () this refers to the size of the audio buffer in sample frames. A sample frame is a chunk of audio data of the size specified in format multiplied by the number of channels. When the SDL_AudioSpec is used with SDL_LoadWAV () samples is set to 4096. This field's value must be a power of two.

SDL: SDL_AudioSpec Struct Reference

    https://happiness_follows.gitee.io/doc_translate/SDL2-2.0.7/html/d1/d75/struct_s_d_l___audio_spec.html
    Uint16 SDL_AudioSpec::padding: Necessary for some compile environments. Definition at line 184 of file SDL_audio.h. samples Uint16 SDL_AudioSpec::samples: Audio buffer size in sample FRAMES (total samples divided by channel count) ...

zenilib: SDL_AudioSpec Struct Reference

    http://www-personal.umich.edu/~bazald/l/api/struct_s_d_l___audio_spec.html
    SDL_AudioSpec Struct Reference. #include <SDL_audio.h> Public Attributes: SDL_AudioCallback callback Uint8 channels SDL_AudioFormat format int freq Uint16 padding ...

Lazy Foo' Productions - Audio Recording

    http://lazyfoo.net/tutorials/SDL/34_audio_recording/index.php
    An SDL_AudioSpec is an audio specification which basically defines how audio is recorded or played back. When we open an audio device for recording or playing, we request a specification but we may not get what we requested back because the audio driver does not support it. ... (5 seconds + 1 second of padding) so we set the buffer size to be ...

SDL.Audio.AudioSpec – sdl2

    https://valadoc.org/sdl2/SDL.Audio.AudioSpec.html#!
    AudioSpec. Object Hierarchy: Description: [ CCode ( cname = "SDL_AudioSpec") ] public struct AudioSpec CCode ( cname = "SDL_AudioSpec") ] public struct AudioSpec

How to initialize audio with Vala/SDL - Stack Overflow

    https://stackoverflow.com/questions/8271000/how-to-initialize-audio-with-vala-sdl
    AudioSpec audiospec = AudioSpec(); AudioSpec specback; audiospec.freq = 22050; audiospec.format = SDL.AudioFormat.S16LSB; audiospec.channels = 2; audiospec.samples = 512; // try to initialize sound with these values if (SDL.Audio.open(audiospec, out specback) < 0) { stdout.printf("ERROR! Check audio …

SDL2 PCM音频播放 - 简书

    https://www.jianshu.com/p/9d0c81dbadcb
    SDL_AudioSpec. typedef struct SDL_AudioSpec { int freq; SDL_AudioFormat format; Uint8 channels; Uint8 silence; Uint16 samples; Uint16 padding; Uint32 size; SDL_AudioCallback callback; void *userdata; } SDL_AudioSpec;

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