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SDL_AudioSpec - SDL Wiki

    https://wiki.libsdl.org/SDL_AudioSpec#:~:text=Data%20Fields%20%20%20int%20%20%20freq,of%202%20...%20%203%20more%20rows%20
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SDL_AudioSpec - SDL Wiki

    https://wiki.libsdl.org/SDL_AudioSpec
    8 rows

SDL_AudioSpec - SDL Library Documentation

    https://documentation.help/SDL/sdlaudiospec.html
    channels: The number of seperate sound channels. 1 is mono (single channel), 2 is stereo (dual channel). samples: When used with SDL_OpenAudio this refers to the size of the audio buffer in samples. A sample a chunk of audio data of the size specified in …

SDL_AudioSpec - Simple DirectMedia Layer

    https://www.libsdl.org/release/SDL-1.2.15/docs/html/sdlaudiospec.html
    8 rows

SDL: SDL_AudioSpec Struct Reference

    https://happiness_follows.gitee.io/doc_translate/SDL2-2.0.7/html/d1/d75/struct_s_d_l___audio_spec.html
    For multi-channel audio, the default SDL channel mapping is:2: FL FR (stereo) 3: FL FR LFE (2.1 surround) 4: FL FR BL BR (quad)5: FL FR FC BL BR (quad + center) 6: FL FR FC LFE SL SR (5.1surround - last two can also be BL BR) 7: FL FR FC LFE BC SL SR (6.1surround) 8: FL FR FC LFE BL BR SL SR (7.1 surround) Definition at line 177offile SDL_audio.h.

SDL::AudioSpec - metacpan.org

    https://metacpan.org/pod/SDL::AudioSpec
    channels. The number of separate sound channels. 1 is mono (single channel), 2 is stereo (dual channel). samples. When used with SDL::Audio::open_audio this refers to the size of the audio buffer in samples. A sample is a chunk of audio data of the size specified in format multiplied by the number of channels.

sdl_audiospec(3): Audio Specification Structure - Linux ...

    https://linux.die.net/man/3/sdl_audiospec
    channels The number of seperate sound channels. 1 is mono (single channel), 2 is stereo (dual channel). samples When used with SDL_OpenAudio this refers to the size of the audio buffer in samples. A sample a chunk of audio data of the size specified in …

man SDL::AudioSpec (3): SDL Bindings for structure SDL ...

    https://manpages.org/sdlaudiospec/3
    The "SDL::AudioSpec" structure is used to describe the format of some audio data. This structure is used by "SDL::Audio::open_audio" and "SDL::Audio::load_wav". While all fields are used by "SDL::Audio::open_audio", only "freq", "format", "samples" and "channels" are used by "SDL::Audio::load_wav". We will detail these common members here.

How to initialize audio with Vala/SDL - Stack Overflow

    https://stackoverflow.com/questions/8271000/how-to-initialize-audio-with-vala-sdl
    AudioSpec audiospec = AudioSpec(); AudioSpec specback; audiospec.freq = 22050; audiospec.format = SDL.AudioFormat.S16LSB; audiospec.channels = 2; audiospec.samples = 512; // try to initialize sound with these values if (SDL.Audio.open(audiospec, out specback) < 0) { stdout.printf("ERROR! Check audio …

SDL_OpenAudioDevice - SDL Wiki

    https://wiki.libsdl.org/SDL_OpenAudioDevice
    SDL_AudioSpec want, have; SDL_AudioDeviceID dev; SDL_memset(&want, 0, sizeof (want)); /* or SDL_zero(want) */ want.freq = 48000; want.format = AUDIO_F32; want.channels = 2; want.samples = 4096; want.callback = MyAudioCallback; /* you wrote this function elsewhere -- see SDL_AudioSpec for details */ dev = SDL_OpenAudioDevice(NULL, 0, &want, &have, …

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