We have collected the most relevant information on Sdl_Audio.H. Open the URLs, which are collected below, and you will find all the info you are interested in.


SDL/SDL_audio.h at main · libsdl-org/SDL · GitHub

    https://github.com/libsdl-org/SDL/blob/main/include/SDL_audio.h
    SDL/include/SDL_audio.h. Go to file. Go to file T. Go to line L. Copy path. Copy permalink. icculus doxygen: manually move SDL_CloseAudioDevice docs from wiki. Loading status checks…. Latest commit 8104c9e 22 hours ago History.

SDL2/SDL_audio.h at master · emscripten-ports/SDL2 · …

    https://github.com/emscripten-ports/SDL2/blob/master/include/SDL_audio.h
    You should normally use SDL_Init () or SDL_InitSubSystem (). * if no driver has been initialized. * structure pointed to by \c obtained. If \c obtained is NULL, the audio. * audio format if necessary. This function returns -1 if it failed. * to open the audio device, or couldn't set up the audio thread.

SDL_sound/SDL_sound.h at master · Ancurio/SDL_sound …

    https://github.com/Ancurio/SDL_sound/blob/master/SDL_sound.h
    * As the name implies, this library depends on SDL: Simple Directmedia Layer, * which is a powerful, free, and cross-platform multimedia library. It can ... (see AUDIO_U8 and friends in SDL_audio.h), number of channels, and sample * rate. If you need more explanation than that, you should stop developing

zenilib: zenilib/jni/external/sdl/SDL/SDL_audio.h Source File

    http://www-personal.umich.edu/~bazald/l/api/_s_d_l__audio_8h_source.html
    Definition: SDL_audio.h:173 SDL_OpenAudioDevice DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(const char *device, int iscapture, const SDL_AudioSpec *desired, SDL_AudioSpec *obtained, int allowed_changes)

SDL streaming audio C++ - Stack Overflow

    https://stackoverflow.com/questions/71013321/sdl-streaming-audio-c
    So I'm very new to C++, and recently I learn how to use libraries, I have a project in python that uses PyAudio for streaming audio and getting from that audio a 1D array. I'm trying to do that same project but on C++, the problem is that the C++ documentation are very confusing to me, for example, I'm using SDL_audio library for Audio ...

SDL/SDL.h at main · libsdl-org/SDL · GitHub

    https://github.com/libsdl-org/SDL/blob/main/include/SDL.h
    Simple Directmedia Layer. Contribute to libsdl-org/SDL development by creating an account on GitHub.

SDL library in C/C++ with examples - GeeksforGeeks

    https://www.geeksforgeeks.org/sdl-library-in-c-c-with-examples/
    Difficulty Level : Easy. Last Updated : 08 Oct, 2021. SDL is Simple DirectMedia Layer .It is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D.It can be used to make animations and video games. It basically provides a set of APIs to interact with various …

SDL_AudioSpec - SDL Wiki

    https://wiki.libsdl.org/SDL_AudioSpec
    See SDL_AudioFormat for more info.. channels specifies the number of output channels. As of SDL 2.0, supported values are 1 (mono), 2 (stereo), 4 (quad), and 6 (5.1). samples specifies a unit of audio data. When used with SDL_OpenAudioDevice() this refers to the size of the audio buffer in sample frames. A sample frame is a chunk of audio data of the size specified in format …

Play a sound with SDL2 (no SDL_Mixer) · GitHub

    https://gist.github.com/armornick/3447121
    SDL_PauseAudio (0); // wait until we're don't playing: while ( audio_len > 0) {SDL_Delay (100); } // shut everything down: SDL_CloseAudio (); SDL_FreeWAV (wav_buffer);} // audio callback function // here you have to copy the data of your audio buffer into the // requesting audio buffer (stream) // you should only copy as much as the requested length (len)

signals - Problems with SDL Audio (No output) - Stack …

    https://stackoverflow.com/questions/17846394/problems-with-sdl-audio-no-output
    #include <SDL.h> #include <SDL_audio.h> #include <iostream> using namespace std; //Generates new samples and outputs them to the audio card void Callback( void* userdata, Uint8* stream, int len ) { // the format of stream depends on actual.format in main() // we're assuming it's AUDIO_S16SYS short* samples = reinterpret_cast< short* >( stream ); size_t …

Now you know Sdl_Audio.H

Now that you know Sdl_Audio.H, we suggest that you familiarize yourself with information on similar questions.