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zenilib: SDL_AudioDriver Struct Reference

    http://www-personal.umich.edu/~bazald/l/api/struct_s_d_l___audio_driver.html
    char** SDL_AudioDriver::outputDevices. Definition at line 73of file SDL_sysaudio.h. Referenced by open_audio_device(), SDL_AddOutputAudioDevice(), SDL_AudioQuit(), SDL_GetAudioDeviceName(), and SDL_GetNumAudioDevices(). The documentation for this struct was generated from the following file: zenilib/jni/external/sdl/src/audio/SDL_sysaudio.h.

SDL_GetAudioDriver - SDL Wiki

    https://wiki.libsdl.org/SDL_GetAudioDriver
    SDL Wiki SDL_GetAudioDriver Use this function to get the name of a built in audio driver. Syntax const char* SDL_GetAudioDriver (int index) Function Parameters index the index of the audio driver; the value ranges from 0 to SDL_GetNumAudioDrivers () - 1 Return Value

SDL: Restore previous behavior of empty SDL_AUDIODRIVER ...

    https://discourse.libsdl.org/t/sdl-restore-previous-behavior-of-empty-sdl-audiodriver-trying-all-drivers/32696
    The recent change to make SDL_AUDIODRIVER support comma-separated lists broke the previous behavior where an SDL_AUDIODRIVER that was empty behaved the same as if it was not set at all. This old behavior was necessary to paper over differences in platforms where SDL_setenv may or may not actually delete the env var if an empty string is specified.

FAQUsingSDL - SDL Wiki

    https://wiki.libsdl.org/FAQUsingSDL
    You can set the environment variable "SDL_AUDIODRIVER" to the name of the driver you want to use. The drivers available depend on the platform and SDL compile-time options. Here is a partial list for some platforms: Linux Win32 What environment variables are used by SDL?

PulseAudio and SDL1.2 vs. SDL2.0 -> SDL_AUDIODRIVER ...

    https://github.com/ValveSoftware/steam-for-linux/issues/1849
    Problem: difference within interpretation of environment variable SDL_AUDIODRIVER. SDL1.2: needs SDL_AUDIODRIVER=pulse. SLD2.0: needs SDL_AUDIODRIVER=pulseaudio. Means: Users who want to directly specify the audio-backend which should be uses have to consider if they want to play games for SDL1.2 OR SDL2.0. They …

VICE / Bugs / #1096 SDL sound driver fails on Windows

    https://sourceforge.net/p/vice-emu/bugs/1096/
    Using the environment variable SDL_AUDIODRIVER, we can force SDL to use a driver (such as "directsound"), we then get the 'spec' we want, but then the sample size seems to be different from what we'd expect and we get a lot of buffer overflows and a very low-pitched sound and the sync code fails, resulting in what seems like an emulation speed of 50%.

SDL_AudioDriverName issue - E-Maculation

    https://www.emaculation.com/forum/viewtopic.php?t=10359
    SDL_AudioDriverName issue Post by D88M » Mon Aug 26, 2019 4:21 am Hello, i just downloaded and tried to install SheepShaver, first it told me that i needed SDL.dll to work, but when i got that now i click on the .exe and it says "The entry point of the SDL_AudioDriverName process in the library of dynamic links SDL.dll cannot be found".

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