We have collected the most relevant information on Sdl_Audiodeviceid. Open the URLs, which are collected below, and you will find all the info you are interested in.
						
						
						
						
						
						SDL_OpenAudioDevice - SDL Wiki
						https://wiki.libsdl.org/SDL_OpenAudioDevice
 
						
						
						
						SDL_PauseAudioDevice - SDL Wiki
						https://wiki.libsdl.org/SDL_PauseAudioDevice
void SDL_PauseAudioDevice (SDL_AudioDeviceID dev, int pause_on); Function Parameters Remarks This function pauses and unpauses the audio callback processing for a given device. Newly-opened audio devices start in the paused state, so you must call this function with pause_on =0 after opening the specified audio device to start playing sound.
 
						
						
						
						SDL2::audio - SDL Audio Functions - metacpan.org
						https://metacpan.org/pod/SDL2::audio
SDL_AudioDeviceID. SDL Audio Device IDs. A successful call to SDL_OpenAudio( ... ) is always device id 1, and legacy SDL audio APIs assume you want this device ID. SDL_OpenAudioDevice( ... ) calls always returns devices >= 2 on success. The legacy calls are good both for backwards compatibility and when you don't care about multiple, specific, or capture devices.
 
						
						
						
						SDL2/SDL_audio.h at master · emscripten-ports/SDL2 · …
						https://github.com/emscripten-ports/SDL2/blob/master/include/SDL_audio.h
typedef Uint32 SDL_AudioDeviceID; /* * * Get the number of available devices exposed by the current driver. * Only valid after a successfully initializing the audio subsystem. * Returns -1 if an explicit list of devices can't be determined; this is * not an error. For example, if SDL is set up to talk to a remote audio
 
						
						
						
						Playing sound with SDL/C++ – adamtcroft.com
						https://adamtcroft.com/playing-sound-with-sdl-c/
SDL_AudioDeviceID audioDevice; audioDevice = SDL_OpenAudioDevice(NULL, 0, &wavSpec, NULL, SDL_AUDIO_ALLOW_ANY_CHANGE); if (audioDevice == 0) {cerr << "Error: " << SDL_GetError() << endl; return 1;} SDL_PauseAudioDevice(audioDevice, 0); while (audio.length > 0) {SDL_Delay(100);} SDL_CloseAudioDevice(audioDevice); SDL_FreeWAV(wavStart); SDL_Quit(); …
 
						
						
							
						Now you know Sdl_Audiodeviceid
						Now that you know Sdl_Audiodeviceid, we suggest that you familiarize yourself with information on similar questions.