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man SDL::Audio (3): SDL Bindings for Audio

    http://manpages.org/sdlaudio/3
    audio_u8 audio_s8 audio_u16lsb audio_s16lsb audio_u16msb audio_s16msb audio_u16 audio_s16 audio_u16sys audio_s16sys Export tag: ':status' SDL_AUDIO_STOPPED SDL_AUDIO_PLAYING SDL_AUDIO_PAUSED

SDL_Init - SDL Wiki - Simple DirectMedia Layer

    https://wiki.libsdl.org/SDL_Init
    Message boxes ( SDL_ShowSimpleMessageBox) also attempt to work without initializing the video subsystem, in hopes of being useful in showing an error dialog when SDL_Init fails. You must specifically initialize other subsystems if you use them in your application.

VICE / Bugs / #1096 SDL sound driver fails on Windows

    https://sourceforge.net/p/vice-emu/bugs/1096/
    The only change to the SDL sound driver in that range was "some stdint changes". Meanwhile, the issue appears to be that when we open the SDL audio device, the system does not actually provide the format we expect and we fail out. There is supposed to be an autoconversion layer, but it only works on SDL2 and produces hideously distorted audio ...

SDL Init problem - For Beginners - GameDev.net

    https://www.gamedev.net/forums/topic/304648-sdl-init-problem/
    if( SDL_Init( SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER ) < 0 ) cout<<"Error:: failed init SDL: "<<SDL_GetError()<<"\n\a"; Here is the docs page for SDL_InitSubSystem. Note that it returns -1 on failure and 0 on success. - …

c++ - SDL2 library fails to initialize - Stack Overflow

    https://stackoverflow.com/questions/21510926/sdl2-library-fails-to-initialize
    Take a look at the documentation for SDL_Init () Returns 0 on success or a negative error code on failure; call SDL_GetError () for more information. In the if, the SDL_Init (SDL_INIT_EVERYTHING) part will return 0, which evaluates to false but it still means that SDL was successfully initialized.

SDL sound: Failed to open audio: No available audio device ...

    https://forums.debian.net/viewtopic.php?t=112152
    SDL sound: Failed to open audio: No available audio device Post by ShiroAisu » 2014-03-02 00:44 Hello, first let me clarify that I'm not using debian per se, but I'm using CrunchBang, the reason I'm asking this here is because first my distro is debian based, and second, I've already been to the crunchbang forums and to the SDL forums and they ...

"SDL failed to open audio: No available audio device ...

    https://forum.kde.org/viewtopic.php?t=112947
    No matter what I select, I get "SDL failed to open audio: No available audio device". I have two soundcards, ca0106 (Soundblaster Live) and internal HDA Intel (STAC92xx). Both work properly with, for example, mplayer (-ao alsa:device=hw=1.0 or hw=0.0 selects the proper output). But with kdenlive, when I try to select which device should be used ...

SDL_AudioInit - SDL Wiki

    https://wiki.libsdl.org/SDL_AudioInit
    Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information. Remarks. This function is used internally, and should not be used unless you have a specific need to designate the audio driver you want to use. You should normally use SDL_Init() or SDL_InitSubSystem(). Version. This function is available since SDL 2.0.0.

SDL2 Audio Init - rerwarwar

    http://rerwarwar.weebly.com/sdl2-audio-init.html
    The first thing to do is initialize SDL and its audio subsystem. There are 2 ways to do this, but both are basically the same. First, you can call SDL_Init with the SDL_INIT_AUDIO flag, and it will call SDL_AudioInit(NULL): if(SDL_Init(SDL_INIT_AUDIO)) { printf("[SDL] Failed to initialize: %s\n", SDL_GetError()); return 1; }

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