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SDL_AudioSpec - SDL Wiki

    https://wiki.libsdl.org/SDL_AudioSpec
    As of SDL 2.0, supported values are 1 (mono), 2 (stereo), 4 (quad), and 6 (5.1). samples specifies a unit of audio data. When used with SDL_OpenAudioDevice () this refers to the size of the audio buffer in sample frames. A sample frame is a chunk of audio data of the size specified in format multiplied by the number of channels.

c++ - SDL2 - SDL_AudioSpec audio plays endlessly when …

    https://stackoverflow.com/questions/44709317/sdl2-sdl-audiospec-audio-plays-endlessly-when-not-called-in-while-loop
    SDL2 - SDL_AudioSpec audio plays endlessly when not called in while loop. Bookmark this question. Show activity on this post. I've made this simple program according to a github code . All you have to take care of is the while loop at the end of the main () method. #include "SDL2\SDL.h" constexpr const char* WAV_PATH = "applause.wav"; #include …

SDL.Audio.AudioSpec – sdl2

    https://valadoc.org/sdl2/SDL.Audio.AudioSpec.html#!
    AudioSpec. Object Hierarchy: Description: [ CCode ( cname = "SDL_AudioSpec") ] public struct AudioSpec CCode ( cname = "SDL_AudioSpec") ] public struct AudioSpec

SDL: SDL_AudioSpec Struct Reference

    https://happiness_follows.gitee.io/doc_translate/SDL2-2.0.7/html/d1/d75/struct_s_d_l___audio_spec.html
    The calculated values in this structure are calculated by SDL_OpenAudio().. For multi-channel audio, the default SDL channel mapping is: 2: FL FR (stereo) 3: FL FR LFE (2.1 surround) 4: FL FR BL BR (quad) 5: FL FR FC BL BR (quad + center) 6: FL FR FC LFE SL SR (5.1 surround - last two can also be BL BR) 7: FL FR FC LFE BC SL SR (6.1 surround) 8: FL FR FC LFE …

SDL2::audio - SDL Audio Functions - metacpan.org

    https://metacpan.org/pod/SDL2::audio
    spec - The SDL2::AudioSpec to be initialized by this function. Returns 0 on success, nonzero on error. SDL_OpenAudioDevice( ... ) Open a specific audio device. SDL_OpenAudio( ), unlike this function, always acts on device ID 1. As such, this function will never return a 1 so as not to conflict with the legacy function.

SDL_AudioSpec - Simple DirectMedia Layer

    https://www.libsdl.org/release/SDL-1.2.15/docs/html/sdlaudiospec.html
    The SDL_AudioSpec structure is used to describe the format of some audio data. This structure is used by SDL_OpenAudio and SDL_LoadWAV. While all fields are used by SDL_OpenAudio only freq, format, samples and channels are used by SDL_LoadWAV. We will detail these common members here. freq.

SDL2::AudioSpec - The Structure that Defines a Point with ...

    https://metacpan.org/dist/SDL2-FFI/view/lib/SDL2/AudioSpec.pod
    SDL2::AudioSpec - The Structure that Defines a Point with Integers. SYNOPSIS use SDL2 qw[:all]; # TODO: I need to whip up a quick example DESCRIPTION. The calculated values in this structure are calculated by SDL_OpenAudio(). For multi-channel audio, the default SDL channel mapping is:

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