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SDL_PauseAudio - SDL Wiki - Simple DirectMedia Layer

    https://wiki.libsdl.org/SDL_PauseAudio#:~:text=SDL_PauseAudio%20%281%29%3B%20%2F%2F%20audio%20callback%20is%20stopped%20when,%2F%2F%20audio%20callback%20starts%20running%20again.%20Related%20Functions
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SDL_CloseAudio takes 2 seconds to return when using …

    https://github.com/libsdl-org/SDL-1.2/issues/673
    When SDL_CloseAudio is called on the pulse backend, a delay of around 2 seconds will sometimes occur (about 50% of the time). The rest of the time, the function returns almost immediately. A testcase is attached.

SDL_PauseAudio - SDL Wiki - Simple DirectMedia Layer

    https://wiki.libsdl.org/SDL_PauseAudio
    SDL_PauseAudio(1); // audio callback is stopped when this returns. SDL_Delay( 5000 ); // audio device plays silence for 5 seconds SDL_PauseAudio( 0 ); // audio callback starts running again. …

PulseAudio sound delay - openSUSE

    https://forums.opensuse.org/showthread.php/491825-pulseaudio-sound-delay
    At some point after an update, PulseAudio started acting rather strangely: all sound is delayed by about 1 second. So everything is not synced: videos, game audio, etc. Also, in pavucontrol, I can also see the volume meters going up one second before I …

SDL_Delay - SDL Wiki

    https://wiki.libsdl.org/SDL_Delay
    void SDL_Delay (Uint32 ms); Function Parameters ms the number of milliseconds to delay Remarks This function waits a specified number of milliseconds before returning. It waits at least the specified time, but possibly longer due to OS scheduling. Version This function is available since SDL 2.0.0. CategoryAPI, CategoryTimer

SDL sound delay - Engines and Middleware - GameDev.net

    https://www.gamedev.net/forums/topic/337199-sdl-sound-delay/
    btw I have found Audiere to have the same delay problems with the winmm driver (up to 500ms second or so) In other words, make sure your system supports DirectSound (dxdiag) and SDL_mixer acually makes use of it. a wild guess but it may help.

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