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[SOLVED] SDL & Pulseaudio / Multimedia and Games / Arch ...

    https://bbs.archlinux.org/viewtopic.php?id=80031
    I finally decided to switch over to pulseaudio on my 32 bit Arch machine and I want to set SDL up with pulse. The wiki says. Since SDL version 1.2.12, SDL has native pulseaudio support. Add this to your .profile or similar: export SDL_AUDIODRIVER="pulse" I don't have .profile so my question is where is the best place to put it? Regards. André

FS#71794 : [sdl] Cherry-pick comma-separated SDL ...

    https://bugs.archlinux.org/task/71794
    SDL 2.0.16 was recently published with support for PipeWire as an audio driver, as well as support for comma-separated lists in the SDL_AUDIODRIVER environment variable. When a comma-separated list of driver names like "pipewire,pulseaudio,alsa" is given instead of a single driver name, SDL is able to fall back to later ones if earlier ones aren't available.

PulseAudio and SDL1.2 vs. SDL2.0 -> SDL_AUDIODRIVER ...

    https://github.com/ValveSoftware/steam-for-linux/issues/1849
    Due to the fact that currently pulseaudio is auto-probed by default as the first choice whenever SDL_AUDIODRIVER is not provided, there is not much issue because all users who use pulseaudio just have to "unset SDL_AUDIODRIVER" variable and SDL (1.2/2.0) games will automatically detect/use pulseaudio.

sdl - Arch Linux

    https://security.archlinux.org/package/sdl
    13 rows

Steam/Game-specific troubleshooting - ArchWiki - Arch …

    https://wiki.archlinux.org/title/Steam/Game-specific_troubleshooting
    SDL uses PulseAudio by default, so to use it with ALSA you need to set: ~/.pam_environment SDL_AUDIODRIVER=alsa Oddly sized starting window. You can make full screen mode the default by setting fullscreen=yes in ~/.paradoxinteractive/Crusader Kings …

sdl2 - Arch Linux

    https://security.archlinux.org/package/sdl2
    13 rows

linux - Does SDL require any sound server like PulseAudio ...

    https://unix.stackexchange.com/questions/59577/does-sdl-require-any-sound-server-like-pulseaudio-to-play-audio
    SDL doesn't need PulseAudio per se; however, it can use PA if it's available. It seems that SDL could run without X if a framebuffer is available. You could begin from the examples at SDL's page to check whether it's a problem of your ARM board, and you probably will need to do other debugging on your audio player program (I would think it's a codec issue).

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