We have collected the most relevant information on Sdl Pitch Audio. Open the URLs, which are collected below, and you will find all the info you are interested in.


c++ - SDL Audio Pitch - Playback Rate - Stack Overflow

    https://stackoverflow.com/questions/42441956/sdl-audio-pitch-playback-rate
    SDL Audio Pitch - Playback Rate. Ask Question Asked 4 years, 11 months ago. Active 4 years, 11 months ago. Viewed 1k times 1 1. My goal is to connect the RPM of an engine to the pitch of an sound. I am using SDL as my audio Backend. So my idea was to sample from the wave buffer quicker than normal. ...

SDL_mixer sound pitching effect on chunks C example (as ...

    https://gist.github.com/hydren/68ae34d596fca69bd196c6fed4210c72
    SDL_mixer sound pitching effect on chunks C example (as library) - custom_mix_pitch.c. SDL_mixer sound pitching effect on chunks C example (as library) - custom_mix_pitch.c ... /* custom handler object to control which part of the Mix_Chunk's audio data will be played, with which pitch-related modifications. */ typedef struct Custom_Mix ...

SDL_Mixer chunk pitching · GitHub

    https://gist.github.com/hydren/f60d107f144fcb41dd6f898b126e17b2
    Learn more about bidirectional Unicode characters. // Custom handler object to control which part of the Mix_Chunk's audio data will be played, with which pitch-related modifications. // The AudioFormatType should be the data type that is compatible with the current SDL_mixer-initialized audio format. const int chunkSize; // the size of the ...

Making sounds using SDL and visualizing them on a ...

    http://nicktasios.nl/posts/making-sounds-using-sdl-and-visualizing-them-on-a-simulated-oscilloscope.html
    The most important part of Vectron is the real-time generation and visualization of audio. In the previous blog post I already built a simulated XY oscilloscope which I'll use to visualize the two stereo channels, and I'll use SDL for the …

Playing sound with SDL/C++ – adamtcroft.com

    https://adamtcroft.com/playing-sound-with-sdl-c/
    Playing sound with SDL/C++ In my ongoing adventure to get up to speed on C++, I succeeded in getting a tutorial to work and play audio on my machine using only code (via SDL ). Unfortunately the tutorial kind of sucks at explaining the …

SDL_AudioSpec - SDL Wiki

    https://wiki.libsdl.org/SDL_AudioSpec
    See SDL_AudioFormat for more info.. channels specifies the number of output channels. As of SDL 2.0, supported values are 1 (mono), 2 (stereo), 4 (quad), and 6 (5.1). samples specifies a unit of audio data. When used with SDL_OpenAudioDevice() this refers to the size of the audio buffer in sample frames. A sample frame is a chunk of audio data of the size specified in format …

Audio Examples - Simple DirectMedia Layer

    https://www.libsdl.org/release/SDL-1.2.15/docs/html/guideaudioexamples.html
    Opening the audio device. SDL_AudioSpec wanted; extern void fill_audio(void *udata, Uint8 *stream, int len); /* Set the audio format */ wanted.freq = 22050; wanted ...

Now you know Sdl Pitch Audio

Now that you know Sdl Pitch Audio, we suggest that you familiarize yourself with information on similar questions.