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Initializing SDL_Mixer gives error "No available audio device"

    https://stackoverflow.com/questions/10465202/initializing-sdl-mixer-gives-error-no-available-audio-device#:~:text=%22If%20you%20built%20your%20own%20SDL%2C%20you%20probably,headers%20so%20it%20includes%20PulseAudio%20and%20ALSA%20support.%22
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c++ - SDL Mixer No available audio device - Stack Overflow

    https://stackoverflow.com/questions/8753429/sdl-mixer-no-available-audio-device
    This is what I have and I keep getting no available audio devices when trying to run the program. By the way I'm on ubuntu 11.04. #include <iostream> #include <stdio.h> #include <s... Stack Overflow ... SDL Mixer No available audio device. Ask Question Asked 10 years ago. Active 10 years ago. Viewed 1k times

Initializing SDL_Mixer gives error "No available audio device"

    https://stackoverflow.com/questions/10465202/initializing-sdl-mixer-gives-error-no-available-audio-device
    Compilation works fine, until I actually try to initialize the system. Then, SDL_Mixer gives an error "No available audio device." Here is the code where the error is thrown: using namespace std; void simple_sound_init () { if (SDL_Init (SDL_INIT_AUDIO) == -1) { fprintf (stderr, "init SDL error: %s\n", SDL_GetError ()); SDL_Quit (); exit (1); } if (Mix_OpenAudio (SOUNDSAMPLERATE, …

"SDL failed to open audio: No available audio device ...

    https://forum.kde.org/viewtopic.php?t=112947
    EDIT: I managed to get rid of "SDL failed to open audio: No available audio device" by setting: SDL_DSP_NOSELECT=1 SDL_AUDIODRIVER=alsa But another problem emerged. Once I press "play", I hear some pops (indicating that audio device is somehow open/initialized), but then it is mute until I press "pause"; then, I hear a single pop.

SDL sound: Failed to open audio: No available audio device ...

    https://forums.debian.net/viewtopic.php?t=112152
    If you built your own SDL, you probably didn't have development headers. for PulseAudio (or ALSA), so it's trying to use /dev/dsp, which doesn't. exist on many modern Linux systems (hence, SDL_Init (SDL_INIT_AUDIO) succeeds, but no devices are found when you try to open one). "apt-get.

64 bit - 'SDL_OpenAudio failed: No available audio device ...

    https://askubuntu.com/questions/148514/sdl-openaudio-failed-no-available-audio-device-while-starting-psychonauts
    The Psychonauts port to Linux is only released in 32bit and requires that some sound libraries are installed. Open a terminal, or if you wish look for the package in the Ubuntu Software Center, and install libpulse0:i386. sudo apt-get install libpulse0:i386. After you have done so the game will start normally and the sound will be working.

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