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CD-ROM - SDL Library Documentation

    https://documentation.help/SDL/cdrom.html
    SDL supports audio control of up to 32 local CD-ROM drives at once. You use this API to perform all the basic functions of a CD player, including listing the tracks, playing, stopping, and ejecting the CD-ROM. (Currently, multi-changer CD drives are not supported.)

CD-ROM - Simple DirectMedia Layer

    https://www.libsdl.org/release/SDL-1.2.15/docs/html/cdrom.html
    SDL supports audio control of up to 32 local CD-ROM drives at once. You use this API to perform all the basic functions of a CD player, including listing the tracks, playing, stopping, and ejecting the CD-ROM. (Currently, multi-changer CD drives are not supported.)

SDL_AudioSpec - SDL Wiki

    https://wiki.libsdl.org/SDL_AudioSpec
    SDL_AudioSpec want, have; SDL_AudioDeviceID dev; SDL_memset(&want, 0, sizeof (want)); /* or SDL_zero(want) */ want.freq = 48000; want.format = AUDIO_F32; want.channels = 2; want.samples = 4096; want.callback = MyAudioCallback; // you wrote this function elsewhere. dev = SDL_OpenAudioDevice(NULL, 0, &want, &have, SDL_AUDIO_ALLOW_FORMAT_CHANGE);

- SDL Library Documentation

    https://documentation.help/SDL/index.html
    SDL_BuildAudioCVT — Initializes a SDL_AudioCVT structure for conversion SDL_ConvertAudio — Convert audio data to a desired audio format. SDL_MixAudio — Mix audio data SDL_LockAudio — Lock out the callback function SDL_UnlockAudio — Unlock the callback function SDL_CloseAudio — Shuts down audio processing and closes the audio device. 11. CD-ROM SDL_CDNumDrives …

SDL streaming audio C++ - Stack Overflow

    https://stackoverflow.com/questions/71013321/sdl-streaming-audio-c
    So I'm very new to C++, and recently I learn how to use libraries, I have a project in python that uses PyAudio for streaming audio and getting from that audio a 1D array. I'm trying to do that same project but on C++, the problem is that the C++ documentation are very confusing to me, for example, I'm using SDL_audio library for Audio ...

Lazy Foo' Productions - Audio Recording

    https://www.lazyfoo.net/tutorials/SDL/34_audio_recording/index.php
    First we initialize the audio spec with SDL_zero. Always initialize memory before using it. Ask the SREs that had to deal with the heartbleed bug what happens when you don't. We set the frequency to 44.1 khz which is CD quality. We're using 32bit floating point format for the data. We have 2 channels since we want stereo.

Playing sound with SDL/C++ – adamtcroft.com

    https://adamtcroft.com/playing-sound-with-sdl-c/
    AudioData audio; audio.position = wavStart; audio.length = wavLength; wavSpec.callback = audioCallback; wavSpec.userdata = &audio; SDL_AudioDeviceID audioDevice; audioDevice = SDL_OpenAudioDevice(NULL, 0, &wavSpec, NULL, SDL_AUDIO_ALLOW_ANY_CHANGE); if (audioDevice == 0) {cerr << "Error: " << SDL_GetError() …

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