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SDL_AudioSpec - SDL Wiki

    https://wiki.libsdl.org/SDL_AudioSpec
    See SDL_AudioFormat for more info.. channels specifies the number of output channels. As of SDL 2.0, supported values are 1 (mono), 2 (stereo), 4 (quad), and 6 (5.1). samples specifies a unit of audio data. When used with SDL_OpenAudioDevice() this refers to the size of the audio buffer in sample frames. A sample frame is a chunk of audio data of the size specified in format …

Audio Examples - Simple DirectMedia Layer

    https://www.libsdl.org/release/SDL-1.2.15/docs/html/guideaudioexamples.html
    Opening the audio device. SDL_AudioSpec wanted; extern void fill_audio(void *udata, Uint8 *stream, int len); /* Set the audio format */ wanted.freq = 22050; wanted ...

Basic sound synth using SDL_audio, with some examples of ...

    https://gist.github.com/amirrajan/fa6ce9fdc8918e06ca9759c3358e4cd2
    This opens an audio device and adds it's reference to id. An alternative way of doing the same thing would be to: SDL_AudioDeviceID audio_device; audio_device = SDL_OpenAudioDevice(nullptr, 0, &spec, &aspec, SDL_AUDIO_ALLOW_ANY_CHANGE);

Playing sound with SDL/C++ – adamtcroft.com

    https://adamtcroft.com/playing-sound-with-sdl-c/
    In my ongoing adventure to get up to speed on C++, I succeeded in getting a tutorial to work and play audio on my machine using only code (via SDL).. Unfortunately the tutorial kind of sucks at explaining the process of actually getting up and running. If …

GitHub - realnc/SDL_audiolib: An audio decoding ...

    https://github.com/realnc/SDL_audiolib
    SDL_audiolib - An audio decoding, resampling and mixing library. This is a small and simple to use C++ library for playing various audio formats. It is a thin (-ish) wrapper around existing resampling (like SRC or SoX) and decoding libraries (like libmpg123 or libvorbis.) I wrote it as my personal replacement for SDL_mixer, due to SDL_mixer's ...

Play a sound with SDL2 (no SDL_Mixer) · GitHub

    https://gist.github.com/armornick/3447121
    #include < SDL2/SDL.h > # define MUS_PATH " Roland-GR-1-Trumpet-C5.wav " // prototype for our audio callback // see the implementation for more information void my_audio_callback (void *userdata, Uint8 *stream, int len); // variable declarations static Uint8 *audio_pos; // global pointer to the audio buffer to be played: static Uint32 audio_len; // remaining length of the sample we …

audio - Simple sound wave generator with SDL in c++ ...

    https://stackoverflow.com/questions/10110905/simple-sound-wave-generator-with-sdl-in-c
    i am having problems understanding how the audio part of the sdl library works now, i know that when you initialize it, you have to specify the frequency and a >>callback<< function, which i think is then called automatically at the given frequency. can anyone who worked with the sdl library write a simple example that would use sdl_audio to generate a 440 hz …

SDL2::audio - SDL Audio Functions - metacpan.org

    https://metacpan.org/pod/SDL2::audio
    SDL offers two ways to retrieve audio from a capture device: you can either supply a callback that SDL triggers with some frequency as the device records more audio data, (push method), or you can supply no callback, and then SDL will expect you to retrieve data at regular intervals (pull method) with this function.

SDL streaming audio C++ - Stack Overflow

    https://stackoverflow.com/questions/71013321/sdl-streaming-audio-c
    So I'm very new to C++, and recently I learn how to use libraries, I have a project in python that uses PyAudio for streaming audio and getting from that audio a 1D array. I'm trying to do that same project but on C++, the problem is that the C++ documentation are very confusing to me, for example, I'm using SDL_audio library for Audio ...

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