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SDL_AudioSpec - SDL Wiki

    https://wiki.libsdl.org/SDL_AudioSpec
    See SDL_AudioFormat for more info.. channels specifies the number of output channels. As of SDL 2.0, supported values are 1 (mono), 2 (stereo), 4 (quad), and 6 (5.1). samples specifies a unit of audio data. When used with SDL_OpenAudioDevice() this refers to the size of the audio buffer in sample frames. A sample frame is a chunk of audio data of the size specified in format …

Simple DirectMedia Layer - Wikipedia

    https://en.wikipedia.org/wiki/Simple_DirectMedia_Layer
    Simple DirectMedia Layer (SDL) is a cross-platform software development library designed to provide a hardware abstraction layer for computer multimedia hardware components.Software developers can use it to write high-performance computer games and other multimedia applications that can run on many operating systems such as Android, iOS, Linux, macOS, and …

Sdl AudioCallback - Tangent128/luasdl2 Wiki

    https://github-wiki-see.page/m/Tangent128/luasdl2/wiki/Sdl-AudioCallback
    The audio callback is used to play sound. It is called by the SDL internal code at a specific interval. Because it runs in a different thread, it also require to be ran in a different Lua state. That is, to facilitate the audio process, only a file as a callback is currently allowed. This file must return a function to be called everytime the ...

SDL plc - Wikipedia

    https://en.wikipedia.org/wiki/SDL_PLC
    SDL plc was a multinational professional services company headquartered in Maidenhead, United Kingdom.SDL specialized in language translation software and services (including interpretation services). SDL is an abbreviation for "Software and Documentation Localization". It was listed on the London Stock Exchange until it was acquired by RWS Group in November 2020.

GitHub - jakebesworth/Simple-SDL2-Audio: A simple …

    https://github.com/jakebesworth/Simple-SDL2-Audio
    Simple SDL2 Audio About. A simple native SDL2 Audio library that has 2 files, and an easy to use interface. This library works without SDL2 Mixer, and plays a single music file at a time, and unlimited sounds (Mixes audio natively without Mixer)

Simple DirectMedia Layer - Homepage

    https://www.libsdl.org/
    Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve 's award winning catalog and many Humble Bundle games. SDL officially ...

Basic sound synth using SDL_audio, with some examples of ...

    https://gist.github.com/amirrajan/fa6ce9fdc8918e06ca9759c3358e4cd2
    This opens an audio device and adds it's reference to id. An alternative way of doing the same thing would be to: SDL_AudioDeviceID audio_device; audio_device = SDL_OpenAudioDevice(nullptr, 0, &spec, &aspec, SDL_AUDIO_ALLOW_ANY_CHANGE);

Play a sound with SDL2 (no SDL_Mixer) · GitHub

    https://gist.github.com/armornick/3447121
    #include < SDL2/SDL.h > # define MUS_PATH " Roland-GR-1-Trumpet-C5.wav " // prototype for our audio callback // see the implementation for more information void my_audio_callback (void *userdata, Uint8 *stream, int len); // variable declarations static Uint8 *audio_pos; // global pointer to the audio buffer to be played: static Uint32 audio_len; // remaining length of the sample we …

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