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Using SDL_Audio and SDL_Mixer vs OpenAL : gamedev

    https://www.reddit.com/r/gamedev/comments/1nbb0j/using_sdl_audio_and_sdl_mixer_vs_openal/
    Using SDL_Audio and SDL_Mixer vs OpenAL. Close. 7. Posted by 8 years ago. Using SDL_Audio and SDL_Mixer vs OpenAL. I know how to use SDL_Mixer well enough to load and play WAV files, but I'd like to explore the possibility of 3D sound and also achieve some post-processing effects on the sound buffer. Apparently, SDL_Mixer does have some 3D ...

OpenAL or SDL sound? - Engines and Middleware - GameDev.net

    https://gamedev.net/forums/topic/362300-openal-or-sdl-sound/3381460/
    SDL_sound actually provides very little facility for playing sound, it is primarily a sound file loader, look at SDL_mixer to actually play in-game sound (you can use SDL's own sound system to play the sound, which is what SDL_mixer does, but it is a very low level API with no support for directional sound). I would lean towards OpenAL, and use ...

OpenAL or SDL_mixer? - For Beginners - GameDev.net

    https://www.gamedev.net/forums/topic/572063-openal-or-sdl_mixer/
    OK so i'm wondering what would be better suited for my game. i understand both pretty well but i know little of audio bit depth and it's only for a 2D game so im not sure positioning is an issue. i understand that SDL_mixer supports mainly .mp3 files and streams 16-bit stereo audio, and im not sure what bit-depth OpenAL supports but i believe that it supports up to 7:1 …

Which audio library is better, SDL_mixer or OpenAL ...

    https://www.reddit.com/r/AskReddit/comments/exg5d/which_audio_library_is_better_sdl_mixer_or_openal/
    Which audio library is better, SDL_mixer or OpenAL? I'm writing a 2d top-down zombie survival game. I really need good positional sound, because zombie moans and gunshot will affect game play. So far, I've been using SDL for graphics and input, but I've heard its audio support is particularly bad. What audio library do you guys recommend?

Sound SDL and OpenAL - Game Engine Support and Discussion ...

    https://blenderartists.org/t/sound-sdl-and-openal/538688
    Windows, but that shouldn’t matter. The SDL and OpenAl are in user preferences>system. People say this is due to a crappy 2.62.

What's the best cross-platform audio lib these days? Is ...

    https://www.reddit.com/r/gamedev/comments/4wlp2n/whats_the_best_crossplatform_audio_lib_these_days/
    I've always used openal soft as it works cross platform and is open source. I'm interested to look at the alternatives as long as they meet my criteria above. It's very easy to use if you just wanna play sounds in a 3d or 2d environment with maybe some effects like …

OpenAL: Cross Platform 3D Audio

    https://www.openal.org/
    OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. The library models a collection of audio sources moving in a 3D space that are heard by a single listener somewhere in that space. The basic OpenAL objects are a Listener, a Source, and a Buffer.

Game audio - what API to use? And what happened to …

    https://www.reddit.com/r/gamedev/comments/1r361w/game_audio_what_api_to_use_and_what_happened_to/
    Apparently openal.org has been the "official" site, for some time (according to wikipedia). Except the domain expired a few weeks ago, and hasn't been renewed. If Creative still has OpenAL stuff, google can't find it - and all the links from the wikipedia article seem dead. There are still a few implementations around, but not having anyone in charge seems like it's going to stagnate, …

SDL.NET vs FreeGLUT + DevIL + OpenAL

    https://groups.google.com/g/monoxna/c/K0AzZclrWww
    SDL.NET - Image loading - Window context - Input - Audio. VS. FreeGLUT - Window Context - Input. DevIL - Image Loading. OpenAL - Audio..... In a related note, I talked with the Jonathon of the OpenAL.NET project and he said that …

SDL vs OpenGL - Free Pascal

    https://forum.lazarus.freepascal.org/index.php?topic=35555.0
    No. OpenAL, is not a family member of OpenGL. Despite of the fashioned "Open" prefix. SDL as well might be using more system native APIs (i.e. DirectSound) rather than OpenAL. No direct calls to OpenAL (or underlying sound api) are needed. Quote from: Graeme on January 24, 2017, 08:04:29 pm.

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