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asynchronous - SDL - How to play audio asynchronously …

    https://stackoverflow.com/questions/50240497/sdl-how-to-play-audio-asynchronously-in-c-without-stopping-code-execution
    If you REALLY want to thread your mixer/audio from the main SDL thread (and still only use SDL), you can just spawn a new SDL context in a thread and send in some way signals to play audio. Share. Improve this answer. Follow edited May 9 '18 at 16:36. answered May 9 '18 at 13:19. aram aram ...

OSDL - SDL corner - Multithreading with SDL

    http://osdl.sourceforge.net/main/documentation/rendering/SDL-threads.html
    The SDL threading functions are equivalent to the corresponding pthread functions. You aren't supposed to be able to get events from MSWindows through SDL when the event code is not running in the main thread. Fastevents uses SDL to get events so it has the same restrictions on MSWindows that SDL does.

Play a sound with SDL2 (no SDL_Mixer) · GitHub

    https://gist.github.com/armornick/3447121
    #include < SDL2/SDL.h > # define MUS_PATH " Roland-GR-1-Trumpet-C5.wav " // prototype for our audio callback // see the implementation for more information void my_audio_callback (void *userdata, Uint8 *stream, int len); // variable declarations static Uint8 *audio_pos; // global pointer to the audio buffer to be played: static Uint32 audio_len; // remaining length of the sample we …

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