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Audio Examples - Simple DirectMedia Layer

    https://www.libsdl.org/release/SDL-1.2.15/docs/html/guideaudioexamples.html
    Opening the audio device. SDL_AudioSpec wanted; extern void fill_audio(void *udata, Uint8 *stream, int len); /* Set the audio format */ wanted.freq = 22050; wanted ...

Tutorial: Using SDL2 and SDL_Mixer to Play Samples | Sound ...

    https://soundprogramming.net/programming/tutorial-using-sdl2-and-sdl_mixer-to-play-samples/
    Programming ⇝ Tutorial: Using SDL2 and SDL_Mixer to Play Samples It's pretty easy to use SDL2 and C++ to load .wav files and play them back. Using SDL_Mixer lets you use multiple audio playback channels so you can play more than one sound at …

SDL_AudioSpec - SDL Wiki - Simple DirectMedia Layer

    https://wiki.libsdl.org/SDL_AudioSpec
    samples specifies a unit of audio data. When used with SDL_OpenAudioDevice () this refers to the size of the audio buffer in sample frames. A sample frame is a chunk of audio data of the size specified in format multiplied by the number of channels. When the SDL_AudioSpec is used with SDL_LoadWAV () samples is set to 4096.

SDL_sound - icculus.org

    https://icculus.org/SDL_sound/
    SDL_sound can also handle sample rate, audio format, and channel conversion on-the-fly and behind-the-scenes, if the programmer desires. As the name implies, SDL_sound is an add-on to Simple Directmedia Layer, and as such, you'll need it to build and use SDL_sound.

Play a sound with SDL2 (no SDL_Mixer) · GitHub

    https://gist.github.com/armornick/3447121
    #include < SDL2/SDL.h > # define MUS_PATH " Roland-GR-1-Trumpet-C5.wav " // prototype for our audio callback // see the implementation for more information void my_audio_callback (void *userdata, Uint8 *stream, int len); // variable declarations static Uint8 *audio_pos; // global pointer to the audio buffer to be played: static Uint32 audio_len; // remaining length of the sample we …

SDL library in C/C++ with examples - GeeksforGeeks

    https://www.geeksforgeeks.org/sdl-library-in-c-c-with-examples/
    SDL is Simple DirectMedia Layer.It is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D.It can be used to make animations and video games.. It basically provides a set of APIs to interact with various devices like graphics hardware, audio, keyboard, …

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