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SDL library in C/C++ with examples - GeeksforGeeks

    https://www.geeksforgeeks.org/sdl-library-in-c-c-with-examples/
    SDL is Simple DirectMedia Layer.It is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D.It can be used to make animations and video games.. It basically provides a set of APIs to interact with various devices like graphics hardware, audio, keyboard, …

Simple DirectMedia Layer - Homepage

    https://www.libsdl.org/
    Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve 's award winning catalog and many Humble Bundle games. SDL officially ...

GitHub - jakebesworth/Simple-SDL2-Audio: A simple …

    https://github.com/jakebesworth/Simple-SDL2-Audio
    A simple native SDL2 Audio library that has 2 files, and an easy to use interface. This library works without SDL2 Mixer, and plays a single music file at a time, and unlimited sounds (Mixes audio natively without Mixer) Install. Include src/audio.c and src/audio.h in your project; Examples. src/test.c shows all the functionality possible ...

Is it possible to use SDL's audio library without the rest ...

    https://stackoverflow.com/questions/18431134/is-it-possible-to-use-sdls-audio-library-without-the-rest-of-sdl
    With the release of SDL 2.0, SDL's audio library is starting to look very promising. And, other than the outdated OpenAL, it seems to be the only half-decent free option available for cross-platform audio. However, I don't currently use SDL for any other purpose. I use GLFW for my window/OpenGL management, and have no desire to switch.

- SDL Library Documentation

    https://documentation.help/SDL/index.html
    Audio SDL_AudioSpec — Audio Specification Structure SDL_OpenAudio — Opens the audio device with the desired parameters. SDL_PauseAudio — Pauses and unpauses the audio callback processing SDL_GetAudioStatus — Get the current audio state SDL_LoadWAV — Load a WAVE file SDL_FreeWAV — Frees previously opened WAV data

SDL_MixAudio - SDL Library Documentation

    https://documentation.help/SDL/sdlmixaudio.html
    Description. This function takes two audio buffers of len bytes each of the playing audio format and mixes them, performing addition, volume adjustment, and overflow clipping. The volume ranges from 0 to SDL_MIX_MAXVOLUME and should be set to the maximum value for full audio volume. Note this does not change hardware volume. This is provided for convenience -- you …

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