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SmartDeviceLink - iOS Documentation

    https://smartdevicelink.com/en/docs/iOS/master/Classes/SDLPerformAudioPassThru/
    Initial prompt which will be spoken before opening the audio pass thru session by SDL. audioPassThruDisplayText1. A line of text displayed during audio capture. audioPassThruDisplayText2. A line of text displayed during audio capture. samplingRate. A samplingRate. bitsPerSample. The quality the audio is recorded - 8 bit or 16 bit. audioType. An ...

WebAudio on iOS · Issue #19 · emscripten-ports/SDL2 · …

    https://github.com/emscripten-ports/SDL2/issues/19
    work around this by booting up all the audio stuff on an SDL_EVENT but it. doesn't work on iOS browsers. Maybe this file can be modified and used as a test since it will play audio. on click while compiling with gcc for desktop or with desktop browsers. (Chrome, Safari, Firefox) via …

Setting up SDL 2 on iOS with XCode 9.2 - Lazy Foo

    https://www.lazyfoo.net/tutorials/SDL/52_hello_mobile/ios_mac/index.php
    After extracting the SDL source you should have it at "~/ioslib/SDL2-2.0.7/" (path will vary depending on your SDL version). Copy the SDL iOS project template located at "~/ioslib/SDL2-2.0.7/Xcode-iOS/Template/SDL iOS Application" to "~/ioslib/SDL2-2.0.7/SDL iOS Application". 3) Open the template project inside of "~/ioslib/SDL2-2.0.7/Xcode …

SmartDeviceLink - iOS Documentation

    https://smartdevicelink.com/en/docs/iOS/master/
    SDL iOS App Library. The mobile library component of SDL is meant to run on the end user’s smart-device from within SDL enabled apps. The library allows the apps to connect to SDL enabled head-units and hardware through Bluetooth, USB, and TCP.

GitHub - libsdl-org/SDL_mixer: An audio mixer that ...

    https://github.com/libsdl-org/SDL_mixer
    iOS: In order to use this library on iOS, you should include the SDL.xcodeproj and Xcode-iOS/SDL_mixer.xcodeproj in your application, add the SDL/include and SDL_mixer directories to your "Header Search Paths" setting, then add the libSDL2.a and libSDL2_mixer.a to your "Link Binary with Libraries" setting.

Issues with SDL on iOS and Android - Daniel Holden

    https://www.theorangeduck.com/page/issues-sdl-ios-and-android
    In fact SDL applications don't even need to have this structure. A valid SDL application might be one which just takes an input and produces an output in a single run. This is a cool aspect of SDL, but it doesn't work well for targetting Mobile operating systems. iOS. But SDL still tries to fit the desktop structure into the mobile structure.

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