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SDL2::audio - SDL Audio Functions - metacpan.org

    https://metacpan.org/pod/SDL2::audio#:~:text=Initialize%20a%20particular%20audio%20driver.%20my%20%24ok%20%3D,specify%20the%20audio%20driver%20you%20want%20to%20use.
    none

Playing sound with SDL/C++ – adamtcroft.com

    https://adamtcroft.com/playing-sound-with-sdl-c/
    Keep in mind, this post is focused on Windows users only. Step One: Install Visual Studio 2017 Include Visual C++ libraries in your installation. Step …

Tutorial: Using SDL2 and SDL_Mixer to Play Samples | Sound ...

    https://soundprogramming.net/programming/tutorial-using-sdl2-and-sdl_mixer-to-play-samples/
    To get them on a Debian/Ubuntu system, run: sudo apt-get install libsdl2-dev libsdl2-mixer-dev libsdl2-net-dev libsdl2-ttf-dev libsdl2-image-dev libsdl2-gfx-dev. Only the first two packages are required for this project, but if you're using SDL2, you'll …

SDL_AudioSpec - SDL Wiki

    https://wiki.libsdl.org/SDL_AudioSpec
    SDL_AudioSpec want, have; SDL_AudioDeviceID dev; SDL_memset(&want, 0, sizeof (want)); /* or SDL_zero(want) */ want.freq = 48000; want.format = AUDIO_F32; want.channels = 2; want.samples = 4096; want.callback = MyAudioCallback; // you wrote this function elsewhere. dev = SDL_OpenAudioDevice(NULL, 0, &want, &have, SDL_AUDIO_ALLOW_FORMAT_CHANGE);

Play a sound with SDL2 (no SDL_Mixer) · GitHub

    https://gist.github.com/armornick/3447121
    SDL_PauseAudio (0); // wait until we're don't playing: while ( audio_len > 0) {SDL_Delay (100); } // shut everything down: SDL_CloseAudio (); SDL_FreeWAV (wav_buffer);} // audio callback function // here you have to copy the data of your audio buffer into the // requesting audio buffer (stream) // you should only copy as much as the requested length (len)

SDL streaming audio C++ - Stack Overflow

    https://stackoverflow.com/questions/71013321/sdl-streaming-audio-c
    So I'm very new to C++, and recently I learn how to use libraries, I have a project in python that uses PyAudio for streaming audio and getting from that audio a 1D array. I'm trying to do that same project but on C++, the problem is that the C++ documentation are very confusing to me, for example, I'm using SDL_audio library for Audio ...

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