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SDL_AudioFormat - SDL Wiki

    https://wiki.libsdl.org/SDL_AudioFormat
    These are what the 16 bits in SDL_AudioFormatcurrently mean: +----------------------sample is signed if set | | +----------sample is bigendian if set | | | | +--sample is float if set | | | | | | +--sample bit size---+ | | | | | 15 14 13 12 11 10 9 8 7 6 5 4 …

SDL_MixAudioFormat - SDL Wiki

    https://wiki.libsdl.org/SDL_MixAudioFormat
    the destination for the mixed audio. src. the source audio buffer to be mixed. format. the SDL_AudioFormat structure representing the desired audio format. len. the length of the audio buffer in bytes. volume. ranges from 0 - 128, and should be …

SDL_AudioSpec - SDL Wiki

    https://wiki.libsdl.org/SDL_AudioSpec
    See SDL_AudioFormat for more info.. channels specifies the number of output channels. As of SDL 2.0, supported values are 1 (mono), 2 (stereo), 4 (quad), and 6 (5.1). samples specifies a unit of audio data. When used with SDL_OpenAudioDevice() this refers to the size of the audio buffer in sample frames. A sample frame is a chunk of audio data of the size specified in format …

Audio Examples - Simple DirectMedia Layer

    https://www.libsdl.org/release/SDL-1.2.15/docs/html/guideaudioexamples.html
    Opening the audio device. SDL_AudioSpec wanted; extern void fill_audio(void *udata, Uint8 *stream, int len); /* Set the audio format */ wanted.freq = 22050; wanted ...

Playing a WAV File Using SDL2 - Gigi Labs

    https://gigi.nullneuron.net/gigilabs/playing-a-wav-file-using-sdl2/
    In order to use audio in SDL2, the first thing we need to do is initialise the audio subsystem when we initialise SDL2 itself: We can play simple sound effects in SDL2 by loading and playing a WAV file. We can load a WAV file by calling SDL_LoadWAV (), passing in arguments which it will populate with data read from the WAV file: The next thing ...

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