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SDL Mixer X - Moondust Wiki

    https://wohlsoft.ru/pgewiki/SDL_Mixer_X#:~:text=1%20Almost%20all%20formats%20of%20music%20%E2%80%94%20since,February%202%202016%20MP3%20chunks%20are%20not%20supported%21%29
    none

SDL_sound - icculus.org

    http://icculus.org/SDL_sound/
    SDL_sound is a library that handles the decoding of several popular sound file formats, such as .WAV and .MP3. It is meant to make the programmer's sound playback tasks simpler. The programmer gives SDL_sound a filename, or feeds it data directly from one of many sources, and then reads the decoded waveform data back at their leisure.

Playing a WAV File Using SDL2 - Gigi Labs

    https://gigi.nullneuron.net/gigilabs/playing-a-wav-file-using-sdl2/
    // open audio device SDL_AudioDeviceID deviceId = SDL_OpenAudioDevice(NULL, 0, &wavSpec, NULL, 0); You’ll notice we have a bunch of arguments, and for most of them we aren’t really caring about the details and passing in NULL or 0 to get reasonable defaults. Below is a summary of what each argument does; feel free to skip it if you just want to get something …

GitHub - Ancurio/SDL_sound: Fork of https://icculus.org ...

    https://github.com/Ancurio/SDL_sound
    SDL_sound is a library that handles the decoding of several popular sound file formats, such as .WAV and .MP3. It is meant to make the programmer's sound playback tasks simpler. The programmer gives SDL_sound a filename, or feeds it data directly from one of many sources, and then reads the decoded waveform data back at her leisure.

Tutorial: Using SDL2 and SDL_Mixer to Play Samples | Sound ...

    https://soundprogramming.net/programming/tutorial-using-sdl2-and-sdl_mixer-to-play-samples/
    It's pretty easy to use SDL2 and C++ to load .wav files and play them back. Using SDL_Mixer lets you use multiple audio playback channels so you can play more than one sound at a time. This example is written using Linux.

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