We have collected the most relevant information on Sdl Audio Device. Open the URLs, which are collected below, and you will find all the info you are interested in.


Lazy Foo' Productions - Audio Recording

    https://www.lazyfoo.net/tutorials/SDL/34_audio_recording/index.php#:~:text=An%20SDL_AudioSpec%20is%20an%20audio%20specification%20which%20basically,because%20the%20audio%20driver%20does%20not%20support%20it.
    none

SDL_OpenAudioDevice - SDL Wiki

    https://wiki.libsdl.org/SDL_OpenAudioDevice
    none

c - Audio Programming using SDL2 - Setting Up Audio …

    https://stackoverflow.com/questions/62536764/audio-programming-using-sdl2-setting-up-audio-device
    Here is my initialization code for setting up the sound device: void initialize_audio(void) { SDL_AudioSpec want, have; SDL_memset(&want, 0, sizeof(want)); //initializes the 'want' struct want.freq = 44100; want.format = AUDIO_U8; // 8-bit sound want.channels = 1; // 1 = mono, 2 = stereo want.samples = 2048; // how to decide on this? must …

SDL2::audio - SDL Audio Functions - metacpan.org

    https://metacpan.org/pod/SDL2::audio
    SDL_AudioDeviceID. SDL Audio Device IDs. A successful call to SDL_OpenAudio( ... ) is always device id 1, and legacy SDL audio APIs assume you want this device ID. SDL_OpenAudioDevice( ... ) calls always returns devices >= 2 on success. The legacy calls are good both for backwards compatibility and when you don't care about multiple, specific, or capture devices.

Audio Examples - Simple DirectMedia Layer

    https://www.libsdl.org/release/SDL-1.2.15/docs/html/guideaudioexamples.html
    Opening the audio device. SDL_AudioSpec wanted; extern void fill_audio (void *udata, Uint8 *stream, int len); /* Set the audio format */ wanted.freq = 22050; wanted.format = AUDIO_S16; wanted.channels = 2; /* 1 = mono, 2 = stereo */ wanted.samples = 1024; /* Good low-latency value for callback */ wanted.callback = fill_audio; wanted.userdata = NULL; /* Open the audio device, …

SDL_PauseAudioDevice - SDL Wiki

    https://wiki.libsdl.org/SDL_PauseAudioDevice
    Remarks. This function pauses and unpauses the audio callback processing for a given device. Newly-opened audio devices start in the paused state, so you must call this function with pause_on=0 after opening the specified audio device to start playing sound.This allows you to safely initialize data for your callback function after opening the audio device.

SDL :: View topic - Couldn't open audio device: No ...

    https://forums.libsdl.org/viewtopic.php?t=7609
    If you built your own SDL, you probably didn't have development headers for PulseAudio (or ALSA), so it's trying to use /dev/dsp, which doesn't exist on many modern Linux systems (hence, SDL_Init(SDL_INIT_AUDIO) succeeds, but no devices are found when you try to open one). "apt-get install libasound2-dev libpulse-dev" and rebuild SDL...let the configure script find the new …

"SDL failed to open audio: No available audio device ...

    https://forum.kde.org/viewtopic.php?t=112947
    Re: "SDL failed to open audio: No available audio device". Fri Apr 23, 2010 5:38 am. Kdenlive uses `aplay -l` or reads /proc/asound/pcm for lines with "playback" if no aplay available. It uses these to generate plughw:, ALSA PCMs. Then, it sends that to MLT, which sets the environment variable AUDIODEV for SDL.

Play a sound with SDL2 (no SDL_Mixer) · GitHub

    https://gist.github.com/armornick/3447121
    audio_pos = wav_buffer; // copy sound buffer: audio_len = wav_length; // copy file length /* Open the audio device */ if ( SDL_OpenAudio (&wav_spec, NULL) < 0){fprintf (stderr, " Couldn't open audio: %s \n ", SDL_GetError ()); exit (-1);} /* Start playing */ SDL_PauseAudio (0); // wait until we're don't playing: while ( audio_len > 0) {SDL_Delay (100); }

SDL sound: Failed to open audio: No available audio device ...

    https://forums.debian.net/viewtopic.php?t=112152
    exist on many modern Linux systems (hence, SDL_Init(SDL_INIT_AUDIO) succeeds, but no devices are found when you try to open one). "apt-get install libasound2-dev libpulse-dev" and rebuild SDL...let the configure script find the new headers so it includes PulseAudio and ALSA support. So I got the ALSA development packages

sdl - TravisCI no audio device - Stack Overflow

    https://stackoverflow.com/questions/15859196/travisci-no-audio-device
    Show activity on this post. I'm trying to use TravisCI to test a SDL application, which has audio functionality (but the test does not require it). When I started the app in the Travis's VM, it exited with: ALSA lib confmisc.c:768: (parse_card) cannot find card '0' ALSA lib conf.c:4241: (_snd_config_evaluate) function snd_func_card_driver ...

Now you know Sdl Audio Device

Now that you know Sdl Audio Device, we suggest that you familiarize yourself with information on similar questions.