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SDL_OpenAudio - Simple DirectMedia Layer

    https://www.libsdl.org/release/SDL-1.2.15/docs/html/sdlopenaudio.html
    To open the audio device a desired SDL_AudioSpec must be created. SDL_AudioSpec *desired; . . desired = malloc(sizeof(SDL_AudioSpec)); You must then fill this structure with your desired audio specifications.

Audio Examples - Simple DirectMedia Layer

    https://www.libsdl.org/release/SDL-1.2.15/docs/html/guideaudioexamples.html
    Opening the audio device. SDL_AudioSpec wanted; extern void fill_audio (void *udata, Uint8 *stream, int len); /* Set the audio format */ wanted.freq = 22050; wanted.format = AUDIO_S16; wanted.channels = 2; /* 1 = mono, 2 = stereo */ wanted.samples = 1024; /* Good low-latency value for callback */ wanted.callback = fill_audio; wanted.userdata = NULL; /* Open the audio device, …

man SDL_OpenAudio (3): Opens the audio device with the ...

    https://manpages.org/sdl_openaudio/3
    To open the audio device a desired SDL_AudioSpec must be created. SDL_AudioSpec *desired; . . desired=(SDL_AudioSpec *)malloc(sizeof(SDL_AudioSpec)); You must then fill this structure with your desired audio specifications.

SmartDeviceLink - SDL Core Guides

    https://smartdevicelink.com/en/guides/core/getting-started/ini-configuration/
    INI Configuration. The INI file, located at build/src/appMain/smartDeviceLink.ini after you compile and install SDL, is where runtime options can be configured for your instance of SDL Core. Descriptions for each of these configurations are found in the file itself. The INI file is structured as follows: [section1_name] ; property1 description property1_name = property1_value ; …

How to initialize audio with Vala/SDL - Stack Overflow

    https://stackoverflow.com/questions/8271000/how-to-initialize-audio-with-vala-sdl
    // setup the audio configuration AudioSpec audiospec; AudioSpec specback; audiospec.freq = 22050; audiospec.format = SDL.AudioFormat.S16LSB; audiospec.channels = 2; audiospec.samples = 512; // try to initialize sound with these values if (SDL.Audio.open(audiospec, specback) < 0) { stdout.printf("ERROR!

Tutorial: Using SDL2 and SDL_Mixer to Play Samples | Sound ...

    https://soundprogramming.net/programming/tutorial-using-sdl2-and-sdl_mixer-to-play-samples/
    The first thing we do is call SDL_Init(). Every SDL program needs that, and there are a few settings you can use. Here we just use audio and video. In a game you might also want to initialize a joystick or game controller. Next we tell the program to run SQL_Quit() at exit. This shuts down the SDL system if the program exits abnormally.

SmartDeviceLink - SDL Core Guides

    https://www.smartdevicelink.com/zh-hans/guides/core/feature-documentation/audio-and-video-streaming/
    Initial Configuration SDL Core Setup. Before continuing, follow the Install and Run Guide for SDL Core if you have not already done so. HMI Setup. The Generic HMI and SDL HMI both support streaming audio and some video formats in the browser using ffmpeg to transcode the video to VP8 WEBM or audio to WAV. Instructions to install the required dependencies can be found in …

audio - What's the meaning of the format parameter in …

    https://stackoverflow.com/questions/15296010/whats-the-meaning-of-the-format-parameter-in-sdl-audiospec
    You can set your prefered format when you call SDL_OpenAudio(). If the prefered format isn't available the settings are changed to hardware settings Quote from docs: SDL_OpenAudio reads these fields from the desired SDL_AudioSpec structure pass to the function and attempts to find an audio configuration matching your desired.

Centurion: Dynamic Configuration

    https://albin-johansson.github.io/centurion/page-custom-configuration.html
    cen::config cfg; cfg. coreFlags = SDL_INIT_EVERYTHING & ~SDL_INIT_AUDIO; cfg. initMixer = false; cen::library centurion {cfg}; return 0; } cen::library. Used to initialize and de-initialize the library. Definition: library.hpp:172.

Lazy Foo' Productions - Beginning Game Programming v2.0

    https://lazyfoo.net/tutorials/SDL/index.php
    Audio Recording: SDL 2.0.8 supports audio recording. Here we'll be copying from the audio device to record and copying to the audio device to play back. Lesson 35 Window Events: Here we'll be handling events from a resizable window. Lesson 36 Multiple Windows: A new feature in SDL is the ability to support more than one window.

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