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SDL audio callback buffer size - General and Gameplay ...

    https://www.gamedev.net/forums/topic/655986-sdl-audio-callback-buffer-size/
    void SoundSystem::init() { SDL_AudioSpec want; Sound::getSpec ( "sound/checkspec.wav", &want); // use a dummy file to get the spec, this dummy file has same format as other sound files want.userdata = this ; want.callback = SoundSystem::callback; //want.freq = 1024; // this changes buffer size to 1024, but makes sounds sound very slow and …

SDL_AudioSpec - SDL Wiki

    https://wiki.libsdl.org/SDL_AudioSpec
    A sample frame is a chunk of audio data of the size specified in format multiplied by the number of channels. When the SDL_AudioSpec is used with SDL_LoadWAV() samples is set to 4096. This field's value must be a power of two. The values silence and size are calculated by SDL_OpenAudioDevice(). Channel data is interleaved.

SDL_AudioSpec - Simple DirectMedia Layer

    https://www.libsdl.org/release/SDL-1.2.15/docs/html/sdlaudiospec.html
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An ffmpeg and SDL Tutorial - dranger.com

    http://dranger.com/ffmpeg/tutorial03.html
    Since the audio is signed, 0 is of course the usual value. samples: This is the size of the audio buffer that we would like SDL to give us when it asks for more audio. A good value here is between 512 and 8192; ffplay uses 1024. callback: Here's …

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