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SCUMM/Technical Reference/Sound resources - ScummVM :: Wiki

    https://wiki.scummvm.org/index.php?title=SCUMM/Technical_Reference/Sound_resources#:~:text=ScummVM%20can%20use%20compressed%20monster.sou%20files%20created%20with,table%20followed%20by%20the%20sound%20data%2C%20like%20so%3A
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Audio — ScummVM Documentation documentation

    https://docs.scummvm.org/en/latest/settings/audio.html
    Preferred device (global settings) or Music device (game-specific settings) Specifies the device ScummVM uses to output audio. When set to <default>, ScummVM automatically chooses the most appropriate option for the played …

ScummVM Tools - ScummVM - Wiki

    https://wiki.scummvm.org/index.php?title=ScummVM_Tools
    In order to use such compressed files, your ScummVM binary must have been built with zlib support enabled (you can find out whether that's the case by looking at the About dialog). For the Ogg or MP3 compression feature, your ScummVM binary naturally must have been built with Ogg or MP3 support enabled.

Loom sound - ScummVM :: Forums

    https://forums.scummvm.org/viewtopic.php?t=5671
    Copied from general ScummVM readme: 7. Using compressed audio files---- -----7.8.0) Using MP3 files for CD audio:----- -----Use LAME or some other MP3 encoder to rip the cd audio tracks to files. Name the files track1.mp3 track2.mp3 etc. ScummVM must be compiled with MAD support to use this option. You will need to rip the file from the CD as a WAV file,

GitHub - MiLO83/scummvmext: Scummvm Fork with …

    https://github.com/MiLO83/scummvmext
    7.8) Using compressed audio files 7.8.1) Using MP3 files for CD audio. Use LAME or some other MP3 encoder to rip the cd audio tracks to files. Name the files track1.mp3 track2.mp3 etc. ScummVM must be compiled with MAD support to use this option. You will need to rip the file from the CD as a WAV file, then encode the MP3 files in constant bit ...

ScummVM :: Games

    https://www.scummvm.org/games/
    The audio files are also available in OGG format as a separate download to replace FLAC files when using ScummVM on platforms that do not support FLAC audio. Audio files are available in several languages and to use …

Datafiles - ScummVM :: Wiki

    https://wiki.scummvm.org/index.php/Datafiles
    Datafile information has moved: For a comprehensive list of required data files, see the ScummVM wiki entry for the game you are adding. Search the wiki, or see a list of all supported games here.

GitHub - scummvm/scummvm-tools: ScummVM tools repository

    https://github.com/scummvm/scummvm-tools
    All other tools are only available in command line. The command line executable for the compression and extraction tools can be invoked with the following syntax: scummvm-tools-cli [audio params] [params] [-o output] [extract|compress] <inputfile> This will auto-detect the tool to use depending on the input file (s).

Frequently Asked Questions — ScummVM Documentation ...

    https://www.scummvm.org/faq/?lang=de_DE
    If you have compressed this file to an mp3 file (MONSTER.SO3), an Ogg Vorbis file (MONSTER.SOG), or a FLAC file (MONSTER.SOF), make sure that the ScummVM you’re using has support for those formats. 2.3.4 The audio is really glitchy.

SCUMM/Technical Reference/SCUMM 6 resource files - ScummVM ...

    https://wiki.scummvm.org/index.php/SCUMM/Technical_Reference/SCUMM_6_resource_files
    4. Voice file. All the voices and effects are in a separate file. In the original engine, the file is called MONSTER.SOU and uses VOC (creative voice) samples. ScummVM can use compressed samples and supports files named $GAME.SOU. Currently ScummVM supports MP3, Vorbis and …

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